Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay. Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable.
In bullet-time it is possible to see every bullet strike an enemy in detail. New to the series is a “Last Stand” mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.
For this Max Payne 3 test we set the anti aliasing to 2x and Tessellation to High, enabling Direct X 11. At these settings, the game demanded 1813MB of memory.
A great game, powered by a demanding engine. The system averaged 42 frames per second – taking second position behind the Sapphire HD7970 6GB Toxic, with Lethal Boost enabled.