ShaderToyMark is an OpenGL benchmark, developed with GeeXLab, and focused on pixel shaders only.
In the words of the author … Why ShaderToyMark? Simply because I recently played with the pixel shaders available with Shader Toy, a great WebGL tool for testing GLSL shaders. And I said to myself: that would be nice to see several of these shaders running at the same time in the same 3D window… ShaderToyMark was born.
The contributors of Shader Toy are all famous demomakers and their shaders are real gems. It’s just amazing to see what can clever people do with some sin/cos and other math tricks.
We are using the default settings for our testing today.
Again, the high end nVidia solutions lead the pack, however the MSI N560GTX puts in a good showing, outperforming the HD6950 by a couple of frames per second.