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The AMD HD6850 1120/960 Shader Debate – comparisons

Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition which is also made by Capcom, taking place ten years after the events of the first game, on the same fictional planet. The story takes place back on E.D.N. III 10 years after the events of the first game. The snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. The plot begins with Mercenaries fighting against Jungle Pirates.

After destroying a mine, the Mercenaries continue on to evacuate the area, in which a Category-G Akrid appears and attacks them. After being rescued, they find out their evacuation point (Where the Category-G appeared) was a set-up and no pick up team awaited them. Lost Planet 2 runs on the MT-Framework 2.0, an updated version of the engine used in several Capcom-developed games.

We are testing in DX11 mode and for this particular test today we cranked the Direct X 11 features to high.

Lost Planet 2 was tested in full Direct X 11 mode and the differences are some of the largest recorded in the games today. a 12.2 percent increase with the extra 160 unified shaders from 33.6 fps to 37.7 fps. More importantly the minimum frame rate figures were increased from 21.3 to 24.2 which helps to smooth out more intensive sections.

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