Bioshock Infinite
We used the Bioshock Infinite demanding ‘Ultra’ setting and a 1920 x 1080 resolution to push today’s gaming hardware. Our data was recorded using a section of the game, not the built-in benchmark.
Metro: Last Light
We used a 1920 x 1080 resolution and the Metro: Last Light built-in benchmark set to ‘High’ quality to offer an intense challenge for the gaming hardware while also making playable frame rates a possibility.
Tomb Raider
We used a 1920 x 1080 resolution and the Tomb Raider built-in benchmark set to ‘Ultimate’ quality.
Gaming performance is almost identical between each Z97 board. ASRock's part does manage to muster up a couple of extra slithers of a frame in the Tomb Raider benchmark, although the results are almost close enough to declare a common tie.