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Indie’s impress at EGX 2014

As impressive as these games were though, a lot of them felt like very commercial products. Not in a sell-out way, but they were polished experiences. If you really want to dive into something a bit more experimental, you need to head to EGX's Leftfield collection, which showcases some games that could easily become hits in time, and others that stretch your definition of what games really are.

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One of my favourites right off of the bat was EnviroGolf, a text based golfing game. All you do is select your club and the strength of your shot. Regardless of what you do though, you're berated by forest animals that are suffering because of the creation and maintenance of the couse you're playing on.

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Fallman was very popular, as was the award winning Mushroom 11 that has some very unique puzzle solving mechanics that will have you scratching your head before long.

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Rok is an interesting puzzler set in a futuristic viking prison. It feels like it's drawn influence from Another World and Chronomaster.

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For something very different, try getting a sweat on with Accelerunner, which has you pumping your arms (with a smartphone strapped to them) to make your on screen character run as fast as they can against a variety of odd opponents. Side note, you can pick from any number of popular indie-game characters. It's the Mario and Sonic Olympics, only with one event and indie characters.

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My favourite looking game of the show is absolutely, A Light In Chorus. It features a stunning particle, floating light art style that is a joy to behold. This has to be made into a Rift game. Somebody make it happen, please.

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Gameplay wise it feels like a more interactive Gone Home or Dear Esther. There's an inventory system and you can jump between four different worlds depending on your actions. It has a lot of potential but unfortunately is unlikely to be finished until at the earliest the end of next year. 

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From a game that feels like art, to one that is quite literally that. The developer of these sliding controllers made them as part of an artistic exhibition. I features a flappy bird like game that can be played continuously (with a resetting score each time you ‘die') and simultaneously by up to four different players. You don't control the undulating line though, but the barriers. It's much harder than it looks.

Unfortuantely, despite all the time I spent chatting with developers and trying out indie games, there's only so many hours in the day and the show closed down before I got to everyone. There's loads on show though and perhaps best of all, very few require any waiting. There's some really interesting stuff in the indie zones too. I'd urge everyone visiting to check them out.

KitGuru Says: Apologies to the indie devs I didn't get around too, of which there were a surprising number, even with all of the above coverage. 

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