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ASUS ROG SWIFT PG258Q 240hz G-SYNC 24.5in Gaming Monitor Review

Rating: 9.0.

Gaming monitors are clearly going through a bit of a growth spurt, and ASUS is a company particularly focusing on this area. The ROG SWIFT PG258Q is a 24.5in screen with a whopping 240Hz top refresh and NVIDIA G-Sync, plus a host of other features specifically tailored for serious gamers.

The PG258Q takes the normal route for gaming screens of using a TN panel as its basis. This may not be the best technology for image quality, but it does mean that response is kept down to 1ms grey-to-grey, which many gamers will favour over pure colour fidelity. There are plenty of other gamer-focused features on offer too, with GamePlus modes available in the menu and game-oriented configuration presets.

The general specification is a little above the norm, too. The stated contrast of 1,000:1 is as expected for TN, but there’s plenty of brightness available, with a 400cd/m2 rating. However, although a USB 3.0 hub is built in, this only provides two downstream ports, which is strange when no webcam or memory card reader is provided to purloin the other two we would expect.

The video ports on offer are also fairly minimal, with just one each of DisplayPort and HDMI, and no DVI. The lack of VGA is less of a worry. There is a headphone jack for feeding out analog audio coming in via HDMI or DisplayPort. But there’s no routing of your analog audio connections to a more convenient place on the monitor’s body.

Although TN is usually associated with more keenly priced screens, the ASUS ROG SWIFT PG258Q most definitely doesn’t fit into that category. However, whilst the ability to provide 240Hz refresh and NVIDIA G-Sync have pushed the cost up to a pretty astronomical £559.99, they are the current state of the art, even if this price may well fall as more vendors provide the screen. Let’s find out if the PG258Q is worthy of its premium in other areas.

Screen size: 24.5-inch, 16:9 aspect
Native resolution: 1,920 x 1,080
Refresh rate: 240Hz
Panel type: TN
Contrast ratio: 1000:1 (typical)
Brightness: 400cd/m2
Response time: 1ms Grey-to-Grey
Display inputs: HDMI, DisplayPort
USB hub: Yes
Tilt: Yes
Raise: Yes
Swivel: Yes
Other: Headphone jack
Retail Price: £559.99 (inc. VAT)

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  • Wendigo

    I’ll give this review 6 out of 10.
    1) I cannot enlarge the images (using google chrome)
    2) You never once mention anything about backlight bleeding.
    3) It could be because the images cannot be enlarged I dont know. But how deep of a black color level can it produce?

  • Luke

    Thanks for highlighting the issue with the images. I have fixed them.

  • Josh Jackson

    Does 240 Hz make a huge difference compared to 144 Hz? I’m only at 75 Hz but I can tell a noticeable difference in that and 60 Hz when playing Battlerite.

  • Hapkiman

    Backlight bleeding is typically an issue on IPS and VA panels, not TN like this monitor.

  • Wendigo

    backlight bleeding is very much a problem with TN. I’ve had my fair share of TN panels, all with backlight bleeding. Two BenQ XL2411Z and two Asus VG248QE.

  • Hapkiman

    I know it can happen on TN. My point is that it occurs much more frequently on IPS/VA. Out of the dozen or so TN monitors I have had over the years (and I have two right now), I’ve only had any backlight bleeding on one of them. Conversely I’ve had to RMA 3 or 4 IPS monitors just for that issue and it is much more pronounced and prevalent on IPS monitors. TN is the exception -yes it happens, just not as much. It’s not an argument whether or not backlight bleeding is bad. Because it sucks.

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  • Sandcat

    Not at all. I have used both, and anything beyond 120 is unnoticeable. At least to me. Maybe for the hard core CS:GO guys it’s useful, but for frame lag, not for visual smoothness.

    Gsync +144 is all you really notice.

  • flamingo

    Backlight bleed is an inherent flaw with backlit LCD technologies and it will happen to some degree regardless of the panel type, which actually doesn’t influence it at all. I assume you’re mixing it up with IPS glow, which is actually a different issue.