Wireless VR | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Thu, 15 Feb 2024 14:17:41 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Wireless VR | KitGuru https://www.kitguru.net 32 32 The new ‘Valve Prism’ VR headset is unfortunately fake https://www.kitguru.net/gaming/matthew-wilson/the-new-valve-prism-vr-headset-is-unfortunately-fake/ https://www.kitguru.net/gaming/matthew-wilson/the-new-valve-prism-vr-headset-is-unfortunately-fake/#respond Thu, 15 Feb 2024 14:00:23 +0000 https://www.kitguru.net/?p=648394 Valve has been quiet on the VR front since the launch of Half-Life Alyx and the Index headset. We know that Valve has been working on a standalone, wireless VR headset, codenamed Deckard. Enthusiasts were excited to discover that the headset may be launching soon, under the name 'Valve Prism', after a new webpage was discovered showcasing the headset. Unfortunately though, the Valve Prism is fake. 

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Valve has been quiet on the VR front since the launch of Half-Life Alyx and the Index headset. We know that Valve has been working on a standalone, wireless VR headset, codenamed Deckard. Enthusiasts were excited to discover that the headset may be launching soon, under the name ‘Valve Prism', after a new webpage was discovered showcasing the headset. Unfortunately though, the Valve Prism is fake. 

The website ‘valveprism(dot)com' appeared online earlier this week and VR enthusiasts were quick to pick up on it. The website showed what looked to be a tweaked, wireless version of the Valve Index. It looked quite convincing, but questions started arising when looking at the copyright disclaimer, which misspells Valve as VAIVE.

People were also quick to discover that the website's security certificate was not registered to Valve Corp, which stands out as odd, as the certificates for other Valve websites, like the Steam Store.

After a few hours of the Valve Prism doing the rounds on social media, Valve confirmed to PCGamer that the website is fake and there is no ‘Valve Prism' headset. Still, patent filings do show that Valve has worked or is still working on a standalone VR headset, so perhaps we'll get some official news on that soon, as Valve is also preparing its next major game, codenamed Citadel, which may support both VR and traditional PC gaming with a flat screen.

KitGuru Says: The Valve Prism isn't real but hopefully Valve will have some more game and VR related announcements before the end of the year. 

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Oculus wants its wireless Santa Cruz VR headset in developers hands next year https://www.kitguru.net/components/vr/damien-cox/oculus-wants-its-wireless-santa-cruz-vr-headset-in-developers-hands-next-year/ https://www.kitguru.net/components/vr/damien-cox/oculus-wants-its-wireless-santa-cruz-vr-headset-in-developers-hands-next-year/#respond Wed, 11 Oct 2017 19:51:28 +0000 https://www.kitguru.net/?p=350030 Last year, Oculus demonstrated a prototype for its own wireless headset, dubbed Santa Cruz. Developers excited at the prospect of the standalone headset can rejoice, as Facebook announced at its Connect event that it could be in their hands “next year,” and will make use of new positionally tracked controllers. Virtual Reality headsets originally entered …

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Last year, Oculus demonstrated a prototype for its own wireless headset, dubbed Santa Cruz. Developers excited at the prospect of the standalone headset can rejoice, as Facebook announced at its Connect event that it could be in their hands “next year,” and will make use of new positionally tracked controllers.

Virtual Reality headsets originally entered the market sporting giant wires and cords, prompting many Oculus Rift and HTC Vive owners to build DIY ceiling mounts to simulate the freedom the VR was always intended to provide.

Oculus plan to enter the untethered VR market with its Santa Cruz headset, which ditches the wires along with the wired sensors by utilising four on-board cameras to conduct inside-out tracking.

The first prototype of the standalone Santa Cruz headset strapped a full-blown mobile computer to the back of the user’s head. Since then, the Oculus team has whittled down the sizing of these components to include full compute inside the front portion of the headset, behind the visor. So far, Oculus has kept specs hush, but the company “looks forward to sharing more updates on these products soon.”

The new controllers are a significant addition to the new bundle, combining the functionality of the Oculus Rift and Touch into the new standalone category. Each peripheral is lined with infrared LEDs that correspond with the headset’s on-board camera to position its user, eliminating the limitations of some other headsets on the market.

Oculus has yet to announce whether or not it will be compatible with Microsoft’s Windows Mixed Reality, but many are holding out hope. Aside from the vague comment about coming into the hands of developers next year, it is uncertain as to when Santa Cruz will be commercially available. For those wanting to jump into the wireless VR market, Oculus has just announced the less powerful, but likely much cheaper untethered Oculus Go.

KitGuru Says: I can imagine such a small form factor will pose limitations on compute power, but offer much more versatility than the previous Rift designs. It would be nice to see the optional ability to plug it into a more powerful machine to experience the more demanding side of VR too. Are you excited for untethered VR headsets?

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Rivvr’s wireless VR for Vive and Rift add-on to appear at CES https://www.kitguru.net/components/vr/matthew-wilson/rivvrs-wireless-vr-for-vive-and-rift-add-on-to-appear-at-ces/ https://www.kitguru.net/components/vr/matthew-wilson/rivvrs-wireless-vr-for-vive-and-rift-add-on-to-appear-at-ces/#comments Fri, 16 Dec 2016 21:33:39 +0000 http://www.kitguru.net/?p=314932 Right now one of the big focusses for Virtual Reality headset makers is removing the wire. Valve has been working on turning the HTC Vive wireless and Oculus revealed its own wireless prototype just a few short months ago. However, we may not need to wait for next generation of headsets for this level of …

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Right now one of the big focusses for Virtual Reality headset makers is removing the wire. Valve has been working on turning the HTC Vive wireless and Oculus revealed its own wireless prototype just a few short months ago. However, we may not need to wait for next generation of headsets for this level of functionality as Rivvr is looking to bring a hardware solution to the table that will free both current PC headsets from wires.

Rivvr has developed a device that uses proprietary technology to send the raw HDMI signal from both headsets over the air to a PC, at a speed of somewhere between 40 to 80 mbps. TechCrunch had a chance to take an early look at the current prototype, which adds around 300 grams of additional weight to the headset and it turns out, streaming the HDMI signal over the air works quite well.

wireless-vr

There is some tracking latency present, which has apparently been brought down to as low as 11ms, which the report claims is low enough to not feel hindered in games like Fruit Ninja VR or Tilt Brush. However, some signal issues came in to play occasionally which still need to be worked out.

Right now, Pricing for Rivvr's wireless VR accessory is still up in the air but apparently we will be hearing more about it at CES, with two versions planned to be shown, one with three-hours of battery and another with six.

KitGuru Says: While wires aren't a total killer for VR, removing the need for them will be a much appreciated next step. Hopefully devices like this will end up being good enough to tide early adopters over until the next generation rolls around.

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Zotac’s VR backpack is powered by a Core i7 and GTX 1070 https://www.kitguru.net/components/vr/matthew-wilson/zotacs-vr-backpack-is-powered-by-a-core-i7-and-gtx-1070/ https://www.kitguru.net/components/vr/matthew-wilson/zotacs-vr-backpack-is-powered-by-a-core-i7-and-gtx-1070/#comments Thu, 01 Dec 2016 20:13:02 +0000 http://www.kitguru.net/?p=313584 It looks like there is now a competitor on the market for MSI's VR backpack as Zotac has stepped into the ring with the VR Go, a wearable PC packing an Intel Core i7 processor and a GTX 1070, designed to untangle your VR experience and free you from the shackles of cables. Zotac's VR …

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It looks like there is now a competitor on the market for MSI's VR backpack as Zotac has stepped into the ring with the VR Go, a wearable PC packing an Intel Core i7 processor and a GTX 1070, designed to untangle your VR experience and free you from the shackles of cables.

Zotac's VR Go backpack is rated for two hours of use on a single charge but it does come with two Li-ion batteries, which can be hot-swapped, so theoretically you can get around four hours of wire-free VR before needing to stop completely. It also comes with support for both the HTC Vive and the Oculus Rift, which now both support room scale set ups and motion controls.

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Obviously, while this is aimed at virtual reality enthusiasts, it can also be used as a regular PC, with three HDMI 2.0 ports and two DisplayPort 1.3 connections for monitors. You also get dual Gigabit LAN, an 802.11ac WiFi card, six USB 3.0 ports and an SD Card reader, so the I/O selection is quite fleshed out. The only real thing missing is USB Type-C.

As for specifications, this 4.95Kg wearable system comes with an Intel Core i7 6700T with a base clock of 2.8GHz and a boost of 3.6GHz, it features 16GB of DDR4 memory, a GTX 1070 running at reference clock speeds and a 240GB SSD for storage. It doesn't come cheap though, as it will set back buyers by around $1999.

KitGuru Says: Given how quickly Oculus/HTC/Valve have turned their attention to wireless VR, it won't be long before solutions like this aren't needed. However, with the hardware we currently have access to, this is one of the few ways to achieve wireless VR right now. 

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