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Custom Fortnite creations set to get a big boost as Epic’s Unreal Editor announced

User generated content has been a big factor in the success of the ever-popular Fortnite. That said, the tools available for users to create said custom content has been rather rudimentary, with creatives needing to use Fortnite’s in-game editor and tools. This will no longer be the case, as Epic Games have officially announced their new Unreal Editor for Fortnite – bringing a huge boost in the tools available to create custom content.

Ahead of Epic Games’ State of Unreal stream (scheduled for the 22nd of March), the company announced ‘Unreal Editor for Fortnite (UEFN)’: a separate PC application which will allow users to design, develop, and publish games and experiences directly into Fortnite.

Fortnite’s current in-game editor will remain, and will work seamlessly with UEFN, meaning teams of creators “can work together across PC and console to develop and test islands in real-time.”

Unlike Fortnite’s current in-game editor however, UEFN brings a whole host of new tools and features, allowing you to:

  • “Create custom content with Modeling and Material tools.
  • Import meshes, textures, animations, and audio.
  • Use Niagara to create VFX effects.
  • Animate with Control Rig and Sequencer.
  • Design gameplay with Verse.
  • Build Landscapes to create and flesh out the environment.
  • Create larger experiences with World Partition.
  • Use Fab to discover and import assets.”

We have already seen a great deal of impressive creations over the years, but with the upcoming release of the Unreal Editor for Fortnite, things are about to get a whole lot more creative. Epic’s UEFN is launching in just a few short days on the 22nd of March.

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