22 Cans | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Wed, 29 Jun 2016 11:50:27 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png 22 Cans | KitGuru https://www.kitguru.net 32 32 22 Cans still a long way off from releasing Godus https://www.kitguru.net/gaming/jon-martindale/22-cans-still-a-long-way-off-from-releasing-godus/ https://www.kitguru.net/gaming/jon-martindale/22-cans-still-a-long-way-off-from-releasing-godus/#comments Wed, 29 Jun 2016 07:50:47 +0000 http://www.kitguru.net/?p=297538 Godus is the game that time and seemingly 22 Cans, Peter Molyneux's developer, forgot. Despite being re-released earlier this year as Godus Wars, the god sim that was supposed to reinvent the genre is still being developed (apparently) and according to staff, it's still got a long way to go. Godus was the game announced …

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Godus is the game that time and seemingly 22 Cans, Peter Molyneux's developer, forgot. Despite being re-released earlier this year as Godus Wars, the god sim that was supposed to reinvent the genre is still being developed (apparently) and according to staff, it's still got a long way to go.

Godus was the game announced following Molyneux's clicking game, Curiosity. The winner who clicked the last block was supposed to become the God of Gods in Godus, dictating how it worked in multiplayer and even receiving a share of the game's revenue. It was billed as a life changing prize for the winner, Bryan Henderson.

The only people that appear to have remembered his existence though are people outside of 22 Cans, as at the time of writing he still hasn't received his prize and Godus seems to be no closer to leaving early access.

goduswars33

When Eurogamer pressed 22 Cans on the status of the game, the developer insisted that it was still ongoing and denied rumours that the whole company had moved over to developing its next-game, The Trial. Staff did however admit that sometimes Godus developers did work on it too, but it was a case of ‘shifting' resources around, rather than officially developing one or the other.

Whatever's going on behind the scenes though, Godus has a bit of a dead stink to it. The lead designer didn't renew his contract when it ran out earlier this year, the last time there was an update of any kind was in March and 22 Cans hasn't communicated with fans since mid March. That's simply not good enough for an Early Access developer in 2016.

You could perhaps forgive the company if it was working so hard it didn't have time to chat and was almost ready to release the game, but no. When asked if Godus was approaching readiness to leave Early Access, a developer at 22 Cans said that it wasn't even close. “There's lots of areas to explore to finish,” they said. There also wasn't any “fixed time-frame” for when it would release either.

Discuss on our Facebook page, HERE.

KitGuru Says: As much as Peter Molyneux seems like a nice person, it feels hard to imagine ever trusting a project he was involved with with my money. Curiosity was a clicking mess, Godus has become a catastrophe and he simply moves on to something else. It's sad. He had a hand in creating some of my favourite games ever. 

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Godus Wars drops unpopular pay-wall after backlash https://www.kitguru.net/gaming/jon-martindale/godus-wars-drops-unpopular-pay-wall-after-backlash/ https://www.kitguru.net/gaming/jon-martindale/godus-wars-drops-unpopular-pay-wall-after-backlash/#comments Fri, 05 Feb 2016 08:51:07 +0000 http://www.kitguru.net/?p=282982 Godus Wars was only announced a few days ago, but already it has almost 80 per cent negative reviews. Part of that is people feeling that the game was an attempt to sweep the original Godus' under the rug, part of it is because they still don't like the game's building mechanics. Most of all …

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Godus Wars was only announced a few days ago, but already it has almost 80 per cent negative reviews. Part of that is people feeling that the game was an attempt to sweep the original Godus' under the rug, part of it is because they still don't like the game's building mechanics. Most of all though, players seem miffed at the in-game paywall that blocks you from getting to the second continent.

Although it does detail the charge on its store page, Godus Wars was marketed as a free release for original Godus backers, to say thank you for the continued support. But for those that battled through the first continent, it was a slap in the face to then be presented with a $5 charge to continue. 22 Cans has now dropped that charge, for fear of further backlash from the community.

goduswars

“It's been brought to our attention that the extra content being a premium add-on really isn't a popular choice,” Said CEO at 22 Cans, Simon Phillips (via PCG). “Whilst we think that it does represent good value, especially considering that Godus Wars has been delivered as a free update to hundreds of thousands of users and the lower purchase price of the main game, we understand previous Godus owners frustrations with this.”

He went on to say that the new content would now be available to everyone free of charge.

The base game will still cost you though, if you didn't buy the original Godus. It's priced at £10.99 and is bundled with Godus as well, oddly, with no way to purchase it separately. Presumably that's to add value to the game, though judging by fan responses to Godus, you have to wonder how much.

Discuss on our Facebook page, HERE.

KitGuru Says: It's such a shame what happened with 22Cans. Molyneux was partly responsible for some of the best games ever made at Bullfrog and Lionhead. What the hell happened?

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Curiosity winner will reign over all of us in Godus https://www.kitguru.net/gaming/jon-martindale/curiosity-winner-will-reign-over-all-of-us-in-godus/ https://www.kitguru.net/gaming/jon-martindale/curiosity-winner-will-reign-over-all-of-us-in-godus/#respond Tue, 28 May 2013 09:57:42 +0000 http://www.kitguru.net/?p=136176 Over the weekend, while I was sun-burning the top of my newly shaved head, other people were continuing to tap away at Curiosity, the mobile “game” that Peter Molyneux's 22 Cans released around six months ago. However, like my ability to have hot showers, that game was coming to an end and the final cubelet …

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Over the weekend, while I was sun-burning the top of my newly shaved head, other people were continuing to tap away at Curiosity, the mobile “game” that Peter Molyneux's 22 Cans released around six months ago. However, like my ability to have hot showers, that game was coming to an end and the final cubelet was tapped away by 18 year old Bryan Henderson, who became the “winner” of Curiosity. Much was teased about what would be at the centre, that it would be “life-changing” for the one that found it. While it won't blow anyone away or be that big of a surprise, there are some interesting nuances to the prize.

As you might expect, money is involved, though 22 Cans won't be handing out a lump sum. Instead, Bryan Henderson will be made the digital god, of Godus. He'll receive a cut of the profits of the game – which Molyneux describes as a small percentage – but more than that, he'll be the living, breathing god of the game's gods. Every person that plays will be a god in their own right, but Henderson will be their god.

boogie
I can't help but feel Molyneux will be like Burt Reynolds, during that limo ride in Boogie Nights. “No, no, make it sexy.”

To what extent his powers will be, nobody knows at this point, but it sounds as if he really wants to, he could wreck everyone's games at a whim. The profit sharing of course is a gently poke to helping gameplay expand rather than just destroy any upstart, young deities, but a quick reign of terror now and again would certainly get the talking heads yapping and would therefore help promote the game.

While simply gifting this impressive power to a single player over night is an interesting concept, it's not unheard of for real world individuals to have massive in-game pull. Just look at Eve and the amount of times certain players have screwed over their team mates. The in-game banker that sold everyone's money. Or the guys that cut an opponents power, making it impossible for him to play. Does Henderson have a future as a wanted man after wiping out a disgruntled god's hard fought for digital resources?

If you were hoping to win the prize Henderson has received, it probably won't help to know that he only downloaded the game about an hour before winning it.

KitGuru Says: While we don't know all the details yet, this will be interesting to see how it plays out. Will Henderson be contracted to make changes or affect the game world for the foreseeable future? Will he grow mad with power? Or will Godus flop and soon nobody will care? What do you guys think?

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Curiosity cube reaches last few layers, end in sight https://www.kitguru.net/lifestyle/mobile/jon-martindale/curiosity-cube-reaches-last-few-layers-end-in-sight/ https://www.kitguru.net/lifestyle/mobile/jon-martindale/curiosity-cube-reaches-last-few-layers-end-in-sight/#respond Thu, 02 May 2013 11:31:50 +0000 http://www.kitguru.net/?p=133769 Remember Peter Molyneux's high concept social game? Curosity? You know the one with all the cubes? Well when it was launched, there was a big furore over what was at the centre of the cube. Molyneux said it would be life changing and for a while, a lot of sites and individuals kept up on …

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Remember Peter Molyneux's high concept social game? Curosity? You know the one with all the cubes? Well when it was launched, there was a big furore over what was at the centre of the cube. Molyneux said it would be life changing and for a while, a lot of sites and individuals kept up on the progress of players as they tapped away, removing layer upon layer; but after hundreds of layers and over six months of tapping, pretty much everyone gave up caring. Now though, we're nearing the end and it will be interested to see if the “life changing” centre really pays off.

According to Molyneux's studio, 22 Cans' predictions, we're looking at around 10th May for the cube to finally be opened up, with the winner receiving a link to a video that will give them their final prize, or at least share with them what it is. At that point the winner will have the option to share the video around or keep it to themselves.

42
The winner is going to be really bummed if the video just says, “42.”

Speaking with Eurogamer, Molyneux said: “If I give any clues then the amazing fact that it hasn't leaked out – because I'm just such a blabber mouth – it would be such a shame if that was the case.”

Curiosity's recent headline grabbing announcement was that you could pay real money to add cubelets back to the cube. You could pay real money to troll people. It's not known how many people took 22 Cans up on this offer, but considering it's not been long since this feature was introduced and we're suddenly near the end of the cube, it can't have been many.

Kitguru Says: While I admire 22 Cans ability to get so many people “playing” on the same cube, the idea of this as a game confused me. You're just tapping your screen, there's no gameplay, no scope. This isn't Minecraft, it's just tapping. Snore. 

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Peter Molyneux asking for donations for Curiosity’s sake https://www.kitguru.net/lifestyle/mobile/jon-martindale/peter-molyneux-asking-for-donations-for-curiositys-sake/ https://www.kitguru.net/lifestyle/mobile/jon-martindale/peter-molyneux-asking-for-donations-for-curiositys-sake/#respond Mon, 12 Nov 2012 12:22:41 +0000 http://www.kitguru.net/?p=115150 Peter Molyneux, the man behind many a hit god sim and recently the cube tapping experiment, “Curiosity,” has asked the general public for donations to help push the iOS title into a state where it's playable in the fashion that it was designed. For the past several days, players of Curiosity have found it difficult …

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Peter Molyneux, the man behind many a hit god sim and recently the cube tapping experiment, “Curiosity,” has asked the general public for donations to help push the iOS title into a state where it's playable in the fashion that it was designed.

For the past several days, players of Curiosity have found it difficult to log in and there has been lag and delays between their tapping and other players seeing it. Apparently Molyneux's company, 22 Cans, has now found a solution to these problems, but in order to make it work, server costs will go up by a large margin – which is apparently where you come in.

“We may need help to make the experience truly wonderful, our server costs are going to ramp up with our new fix,” Molyneux explained (via CVG). This was followed up by a statement on the company's website: “We are a small independent developer and due to popular demand we now offer the option for kind people to donate, so that we can make Curiosity the best possible experience it can be. However big or small the donation; it will really help us make Curiosity better.”

[yframe url='http://www.youtube.com/watch?v=EQyjRhumDy8′]

KitGuru Says: So what's the verdict on this one guys? Molyneux has a sizeable fortune of his own. Should he be investing that, or is it ok to ask the community to help out, considering Curiosity is a free app? Let us know.

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Molyneux isn’t convinced Smartglass is a good thing https://www.kitguru.net/channel/jon-martindale/molyneux-isnt-convinced-smartglass-is-a-good-thing/ https://www.kitguru.net/channel/jon-martindale/molyneux-isnt-convinced-smartglass-is-a-good-thing/#comments Fri, 09 Nov 2012 18:00:16 +0000 http://www.kitguru.net/?p=114987 Despite the Wii U's gamepad and Microsoft's Smartglass – and yours truly – suggesting that the addition of a second screen and the mix up between touch and traditional gaming controllers is something worth investing our interest in, Peter Molyneux, currently working on his next big project at 22 Cans, isn't convinced. He wasn't all doom …

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Despite the Wii U's gamepad and Microsoft's Smartglass – and yours truly – suggesting that the addition of a second screen and the mix up between touch and traditional gaming controllers is something worth investing our interest in, Peter Molyneux, currently working on his next big project at 22 Cans, isn't convinced.

He wasn't all doom and gloom, saying that he was excited by what it could bring, but he did admit to having “a problem” with it.”I now have a screen in front of me on my lap and a screen up on the wall that I’m looking at,” he said. “Which one should I be looking at? Should I be looking up at the big screen and down, or at my lap and up? Should I be checking down on my lap every few seconds?  What’s going to incentivize me to move my eyes from the wall to my lap?”

Molyneux
Molyneux likes cube tapping, not necessarily on the big screen

While IGN brought up the point that perhaps it's generational, that older people that haven't grown up with touchscreen devices see them as secondary, while younger gamers might see them as more primary. Molyneux disagreed however: “I think what people do when they have multiple screens is something very simple. They will listen to the big screen whilst distracting themselves on the small screen. That’s not what SmartGlass and Wii U are talking about.”

Ultimately he said that it would come down to what games could be made using the new technology. He as a point too, since the original Wiimotes drew a lot of attention in their early days and opened us up to motion controlled gaming. However beyond dance games, there hasn't been a particularly strong use for the technology in the long run.

KitGuru Says: I think Smartglass has a lot of potential, as I've mentioned before, but there's other schools of thought. Where do you guys stand?

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