Aperture Science | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Wed, 02 Mar 2022 11:06:05 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Aperture Science | KitGuru https://www.kitguru.net 32 32 Valve is releasing a new game set in the Portal universe https://www.kitguru.net/gaming/matthew-wilson/valve-is-releasing-a-new-game-set-in-the-portal-universe/ https://www.kitguru.net/gaming/matthew-wilson/valve-is-releasing-a-new-game-set-in-the-portal-universe/#respond Mon, 28 Feb 2022 18:00:13 +0000 https://www.kitguru.net/?p=552052 The Steam Deck has officially launched and while Valve doesn't have a major game to launch alongside its new hardware, it has cooked up a smaller game set in the Portal universe. It might not be Portal 3, but Aperture Desk Job will be free, so it has that going for it.  Aperture Desk Job …

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The Steam Deck has officially launched and while Valve doesn't have a major game to launch alongside its new hardware, it has cooked up a smaller game set in the Portal universe. It might not be Portal 3, but Aperture Desk Job will be free, so it has that going for it. 

Aperture Desk Job is releasing on Steam tomorrow, the 1st of March. The game will be available for free to all Steam users, but it is also intended to celebrate the launch of the Steam Deck and give early buyers an optimised experience.

The game itself is a ‘reimagined' walking simulator, but without the walking. Instead, players will find themselves stuck in a desk job at Aperture Science, and we'll no doubt get some new story elements to expand on the Portal universe.

Valve has experimented with Portal spin-offs and smaller demos before. Previously, Valve also developed a Portal demo for the Valve Index, which was aimed at helping VR developers get to grips with the full feature set of the Valve Index controllers.

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KitGuru Says: I'm not expecting more than 30 minutes of fun with this demo, but at least it is something. Valve has also recently announced plans to bring Portal 1 & 2 to the Nintendo Switch, so perhaps there is more planned for the series moving forward. 

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Valve launches SteamVR Portal performance test demo https://www.kitguru.net/desktop-pc/gaming-rig/matthew-wilson/valve-launches-steamvr-portal-performance-test-demo/ https://www.kitguru.net/desktop-pc/gaming-rig/matthew-wilson/valve-launches-steamvr-portal-performance-test-demo/#respond Mon, 22 Feb 2016 19:16:50 +0000 http://www.kitguru.net/?p=285091 Remember last year when screenshots and videos of Valve's Aperture Science/Portal virtual reality demo started popping up on the web? Well, now you can download that demo for yourself as Valve has just released it as a SteamVR performance testing tool. The tool is obviously designed to rate your system performance and let you know …

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Remember last year when screenshots and videos of Valve's Aperture Science/Portal virtual reality demo started popping up on the web? Well, now you can download that demo for yourself as Valve has just released it as a SteamVR performance testing tool. The tool is obviously designed to rate your system performance and let you know if you are ready to run virtual reality games on the HTC Vive headset.

The SteamVR Performance Test measures your system's rendering power using a 2-minute sequence from Valves Aperture Robot Repair VR demo. After collecting the data, it determines whether your system is capable of running VR content at 90fps and whether VR content can tune the visual fidelity up to the recommended level. For machines that are not VR Ready, the tool can help determine whether capabilities are bound by Graphics Card, CPU, or both.

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Early tests performed on a system featuring an Intel i7-6700K, 2x4GB DDR4-2666 RAM, Z170 motherboard and running Radeon Software 16.1.1/ NVIDIA 361.91 drivers on Windows 10 show that the GTX 980Ti and 2x Radeon R9 Nano get a top graphics score of 11, with the Radeon Fury X and Fury coming in at 9.6 and 9.2 respectively. The GTX 980 sits at 8.1, a single R9 Nano scores 8, the 390 X and 390 score 7.8 and 7 respectively and the GTX 970 scores a 6.5, according to AMD's own tests.

So if you are planning on picking up an HTC Vive for $800, then now you can check your system is up to scratch too if not, figure out where the bottleneck is. You can grab the tool on the Steam Store, HERE. 

KitGuru Says: While many had hoped that Valve's Portal VR demo would turn into a full-on game, it seems that for now it is just a benchmarking tool. Will any of you be downloading it later? Are any of you planning on jumping on VR this year? 

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You can watch Aperture Science robots build the Steam Controller https://www.kitguru.net/peripherals/matthew-wilson/you-can-watch-aperture-science-robots-build-the-steam-controller/ https://www.kitguru.net/peripherals/matthew-wilson/you-can-watch-aperture-science-robots-build-the-steam-controller/#comments Sat, 12 Dec 2015 17:00:28 +0000 http://www.kitguru.net/?p=278073 Back in 2013, Valve set out on a mission to reinvent the gamepad to bring PC gaming to the living room. It has taken a while but the Steam Controller finally launched this year and now, we can see how it is put together be the Aperture Science branded robots at an assembly plant in …

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Back in 2013, Valve set out on a mission to reinvent the gamepad to bring PC gaming to the living room. It has taken a while but the Steam Controller finally launched this year and now, we can see how it is put together be the Aperture Science branded robots at an assembly plant in the US.

As we already know, the key difference with the Steam controller is the inclusion of touch pads, rather than the traditional two analogue sticks. As a Wired report points out, given the new controller design, Valve wanted to be hands on with the manufacturing as well: “When we first started designing hardware at Valve, we decided we wanted to try and do the manufacturing as well”.

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[yframe url='http://www.youtube.com/watch?v=uCgnWqoP4MM']

“To achieve our goal of a flexible controller, we felt it was important to have a similar amount of flexibility in our manufacturing process, and that meant looking into automated assembly lines. It turns out that most consumer hardware of this kind still has humans involved in stages throughout manufacturing, but we kind of went overboard, and built one of the largest fully automated assembly lines in the US.”

“We aren't crazy though, so humans are still on hand to keep the robots from becoming sentient.”

KitGuru Says: The video is a pretty interesting watch, it's well shot too, which helps. Have any of you used a Steam Controller yet? What do you think of it? 

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