Cheater | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Tue, 12 Feb 2019 12:33:22 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Cheater | KitGuru https://www.kitguru.net 32 32 Rainbow Six Siege will introduce “MMR Roll Back” for cheaters and boosters https://www.kitguru.net/gaming/damien-cox/rainbow-six-siege-will-introduce-mmr-roll-back-for-cheaters-and-boosters/ https://www.kitguru.net/gaming/damien-cox/rainbow-six-siege-will-introduce-mmr-roll-back-for-cheaters-and-boosters/#respond Tue, 12 Feb 2019 12:06:26 +0000 https://www.kitguru.net/?p=403905 While Ubisoft’s zero tolerance policy against cheaters and boosters in Rainbow Six Siege is flawed, the developer is continually making changes and tweaks with longevity in mind. Alongside unveiling the new Australian map Outback, boosters will be punished further by getting their rank stripped from them thanks to the upcoming “MMR Roll Back” feature. Starting …

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While Ubisoft’s zero tolerance policy against cheaters and boosters in Rainbow Six Siege is flawed, the developer is continually making changes and tweaks with longevity in mind. Alongside unveiling the new Australian map Outback, boosters will be punished further by getting their rank stripped from them thanks to the upcoming “MMR Roll Back” feature.

Starting in Year 4’s Operation Burnt Horizon, cheaters that get caught will trigger the MMR Roll Back feature that resets the Match Making and Rating (MMR), otherwise known as ELO, for all players involved. Since there is no way to detect which matches a cheater utilised their cheats in, Ubisoft will be issuing a blanket roll back for all seasonal matches that included the cheater in question to more effectively maintain “a stable MMR environment.”

Most boosted players would see an average of 1,000 to 2,000 MMR removed from their account, however repeat offenders saw spikes of up to 5.600 taken from their account. This is more than what is required to go from the lowest rank of Copper 4 to the highest rank of Diamond.

Ubisoft has quietly tested the system in the background of Operation Wind Bastion, gathering data as well as investigating outliers and “edge cases.” While the developer initially wanted to just roll back MMR when a cheater wins a match, Ubisoft found that “it severely imbalanced MMR equity” over time. This means that lucky winners against a cheater will see their MMR removed, just as they would receive MMR had they lost the match.

“The goal of the MMR Roll Back feature is to help reduce the long-term impact of cheaters on your seasonal rankings,” reads Ubisoft’s post. “And it will be an additional tool in our arsenal as we continue to move forward towards establishing greater countermeasures against cheaters.”

KitGuru Says: I can’t say I would have been best pleased with the system when I was wrongfully banned for boosting, but deterrents like this certainly ensure that there will be less cheaters and boosters around. The feature has been a long time in the making, and is perhaps more a cause for celebration than the new content.

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Ubisoft’s zero tolerance policy against cheaters in Siege is a double-edged sword https://www.kitguru.net/gaming/damien-cox/ubisofts-zero-tolerance-policy-against-cheaters-is-a-double-edged-sword/ https://www.kitguru.net/gaming/damien-cox/ubisofts-zero-tolerance-policy-against-cheaters-is-a-double-edged-sword/#respond Fri, 25 Jan 2019 08:00:35 +0000 https://www.kitguru.net/?p=401925 Rainbow Six Siege has come a long way in its anti-cheat efforts, but it seems as though Ubisoft still can’t prevent false positive bans.

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Rainbow Six Siege has gone through quite the evolution since its December, 2015 release date, implementing a zero tolerance cheating policy, two-factor authentication and finally tackling boosters with a 15-day ban by association. Unfortunately, this system is far from perfect and could potentially harm the longevity of the game.

On January 23, 2019, I received my first ban in Rainbow Six Siege for supposedly being boosted by a cheater. This means that somewhere down the line, I have played a game alongside a cheater that has been caught by Ubisoft via anti-cheat systems such as BattlEye or FairFight and I’m being punished by proxy as it is assumed that I’ve knowingly endorsed this hacker or I’m abusing the system to climb the ranks.

Conditions of this type of ban haven’t been made clear, whether you have to actively be inside the same lobby as a cheater, or if you can be caught via matchmaking with random people on your team who might be utilising illicit software. What is clear, to me at least, is that I did not knowingly queue with a cheater. I could give you plenty of reasons as to why I’m not the kind of person that would cheat or approve of boosting, but this isn’t about me. This is about how Ubisoft’s relentless zero tolerance policy contains implications that could drive away long-term players that have supported the game for years.

It seems as though I am not alone in experiencing a false positive suspension. While I cannot verify these claims, multiple incidents similar to my own can be found across Reddit and Ubisoft's forums. Some of which were even caught in the same wave as myself. In particular, Redditor xDan_the_Manx explains that he was the only one within his selective group to receive a ban, and was subsequently informed that this was due to a sudden boost in MMR/ELO triggering Ubisoft's automated system.

Ubisoft Support makes it even more difficult to identify exactly what went wrong, as “the community team do not see this information.” Instead, affected players are met with a rather formulaic response that virtually copies and pastes items from the code of conduct and continues to accuse the player rather than investigate. This is understandable, as cheaters would lie and waste Ubisoft’s time if they thought they could get their account back sooner, but it does pose a number of problems beyond someone having to wrongfully wait 15 days.

If the problem lies with automation, which wouldn't be the first time for Rainbow Six Siege, then this is Ubisoft actively failing its player base in an effort to combat the larger problem of cheaters. The ends might arguably justify the means, but it's a dangerous way to run a games-as-a-service title that plans to run for years to come. Alternatively, I could very well have unsuspectingly played with a cheater and have been left bewildered as to who it might be. This is similarly destructive at a time when secondary and tertiary accounts are in abundance, meaning it'd be easy for the alleged cheater to simply move to other profiles as if it were the norm.

While I would personally like Ubisoft and the Rainbow Six Siege development team to further clarify the conditions that leads to a temporary ban, I understand that keeping it under wraps makes it harder for cheaters to dupe the system. Instead, I would ask the developer to review its automated practices and provide assurance for innocent players that do get wrongfully caught in the system.

Instead of giving those affected the ultimatum of facing a permanent ban after three strikes, scrutinising every person in their Siege circle or dropping the game entirely, the name of the cheating account should be made available. Normally, I wouldn’t advocate for the release of personal information of any kind, but BattlEye already names and shames cheaters publicly during ban waves.

It’s difficult to tell just how widespread this issue is, and therefore it’s undoubtedly very low on Ubisoft’s to-do list if it’s on there at all. We will update this story should Ubisoft officially comment on the matter.

KitGuru Says: It’s easy to remain sceptical when claims of innocence crop up until you’re subject to the very same mistake. Honestly, as betrayed as I feel by Ubisoft’s current system, the worst thing about it is easily the paranoia that someone I know could be cheating without my knowledge.

 

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Epic Games files lawsuit against cheat-selling YouTuber with 1.7m subscribers https://www.kitguru.net/gaming/damien-cox/epic-games-files-lawsuit-against-cheat-selling-youtuber-with-1-7m-subscribers/ https://www.kitguru.net/gaming/damien-cox/epic-games-files-lawsuit-against-cheat-selling-youtuber-with-1-7m-subscribers/#respond Wed, 17 Oct 2018 16:33:39 +0000 https://www.kitguru.net/?p=391283 Epic Games is no stranger to controversially chasing down cheaters within Fortnite: Battle Royale, from hiring private investigators to pursuing legal action. YouTuber Brandon “Golden Modz” Lucas is the latest in Epic’s sight, after showcasing and selling cheats to his 1.7 million subscribers. Fortnite is one of the most lucrative games of our time, for …

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Epic Games is no stranger to controversially chasing down cheaters within Fortnite: Battle Royale, from hiring private investigators to pursuing legal action. YouTuber Brandon “Golden Modz” Lucas is the latest in Epic’s sight, after showcasing and selling cheats to his 1.7 million subscribers.

Fortnite is one of the most lucrative games of our time, for both developer Epic Games and subsequent content creators. Unfortunately, this makes the title a target of cheat makers and trolls. Brandon Lucas and another YouTuber, Colton Conter have both allegedly indulged in this market, with Lucas in particular selling an aimbot service for $200 (£150).

“Defendants are cheaters. Nobody likes a cheater,” Epic Games said in its lawsuit, filed in the Eastern District of North Carolina. “Defendant Lucas not only cheats, he also promotes, advertises, and sells software that enables those who use it to cheat” by “unlawfully modifying the game's code.”

While Lucas’ supposed cheat service is only active on PC, Fortnite’s cross-platform efforts see players on all devices affected. “When cheaters use aimbots or other cheat technologies to gain an unfair advantage, they ruin games for people who are playing fairly,” Epic told the BBC. “We take cheating seriously, and we'll pursue all available options to make sure our games are fun, fair, and competitive for players.”

Most of Lucas’ videos containing Fortnite cheats have been removed from YouTube after Epic issued a takedown notice. Conter has yet to publicly address the accusations, while Lucas expressed his confusion in a recent video. “I'm confused because there's about a thousand other content creators on YouTube that make Fortnite content without repercussions,” explains Lucas.

In the meantime, Epic Games is bolstering its effort against cheaters after acquiring anti-cheat software company Kamu.

KitGuru Says: Personally, I have no sympathy for cheaters in multiplayer games who knowingly hinder the experience that other players have paid for. Epic undoubtedly wants to set a precedent with this case, however that will entirely depend on the degree of punishment potentially served. Do you think Lucas deserves to be on the butt end of a lawsuit?

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