CitizenCon | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Tue, 24 Oct 2023 08:08:39 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png CitizenCon | KitGuru https://www.kitguru.net 32 32 Star Citizen is still in alpha but Squadron 42 is finally heading towards release https://www.kitguru.net/gaming/matthew-wilson/star-citizen-is-still-in-alpha-but-squadron-42-is-finally-heading-towards-release/ https://www.kitguru.net/gaming/matthew-wilson/star-citizen-is-still-in-alpha-but-squadron-42-is-finally-heading-towards-release/#respond Mon, 23 Oct 2023 14:00:57 +0000 https://www.kitguru.net/?p=635046 Star Citizen might still be in alpha but CIG's single-player spin-off, Squadron 42, is finally on the final stretch of development.

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It has been quite a while since the developers over at Cloud Imperium Games gave us an update on Squadron 42 but the period of silence finally came to an end over the weekend. At CitizenCon this week, CIG had some surprising news – Squadron 42 is officially feature-complete and is now on the road to release. 

There are two major components to Star Citizen, the main online game where players can group up with friends and explore space, and the single-player action game, Squadron 42, set in the same universe. Featuring a star-studded cast and a new sci-fi story, the game is now “feature complete” and entering the final phase of development.

In the video above, we get a look at the game in action. With all of the content and features now in place, the developers are moving on to the polishing phase, squashing bugs and ensuring the game runs smoothly. While this is the final phase of development, that doesn't mean it will be quick.

Hopefully by the time CitizenCon 2024 rolls around, CIG will have another big update for Squadron 42. In the meantime, Star Citizen remains in active development, gaining new content with each alpha update.

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KitGuru Says: It sounds look Squadron 42 could be on track for late 2024, but given how much time CIG has taken with its projects so far, 2025 might be a safer bet. Still, the end is in sight for fans who have been waiting for this game. 

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Star Citizen has made over $250 million in crowdfunding so far https://www.kitguru.net/gaming/matthew-wilson/star-citizen-has-made-over-250-million-in-crowdfunding-so-far/ https://www.kitguru.net/gaming/matthew-wilson/star-citizen-has-made-over-250-million-in-crowdfunding-so-far/#respond Mon, 02 Dec 2019 09:02:34 +0000 https://www.kitguru.net/?p=439404 This time last year, Star Citizen officially crossed $208 million in lifetime crowdfunding. Now, to cap off 2019, Star Citizen has crossed a new milestone, with $250 million made to date spread across almost two and a half million backers.  So far, 2,448,842 people have backed Star Citizen during its lengthy development cycle. At Citizencon …

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This time last year, Star Citizen officially crossed $208 million in lifetime crowdfunding. Now, to cap off 2019, Star Citizen has crossed a new milestone, with $250 million made to date spread across almost two and a half million backers. 

So far, 2,448,842 people have backed Star Citizen during its lengthy development cycle. At Citizencon in November, we learned about a lot of new features and technical improvements coming to the game to speed up development and make it better to play for those jumping in early. Thanks to these announcements, Star Citizen brought in an extra $9 million over November.

On average, Star Citizen brings in over $1.5 million per month, so November was a particularly notable month for the game, far exceeding the amount of money brought in from May to October.

At this point, Star Citizen has been in the works since 2012 and there is still a long way to go before the game is feature complete. As part of the December update, Star Citizen is getting a new planet, a new 20v20 PvP mode, a new dynamic weather system and more. Mission sharing is also finally in the game, making it easier for groups of friends to squad up and play together.

Discuss on our Facebook page, HERE.

KitGuru Says: I'm most interested in Squadron 42, which we've not had a major update on for a while now. Still, the main game is also shaping up nicely. Have many of you played Star Citizen recently to check out the latest updates? 

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Star Citizen is getting a bunch of tech improvements, new gameplay mechanics and a new PvP mode https://www.kitguru.net/gaming/matthew-wilson/star-citizen-is-getting-a-bunch-of-tech-improvements-new-gameplay-mechanics-and-a-new-pvp-mode/ https://www.kitguru.net/gaming/matthew-wilson/star-citizen-is-getting-a-bunch-of-tech-improvements-new-gameplay-mechanics-and-a-new-pvp-mode/#respond Sun, 24 Nov 2019 13:51:08 +0000 https://www.kitguru.net/?p=437656 Star Citizen's annual convention kicked off this weekend and as usual, Cloud Imperium Games had a ton of exciting announcements lined up for the occasion. Optimisation and tech changes are coming to further improve the game, which will aid in the release of new story missions, a new game mode, new planets and new combat …

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Star Citizen's annual convention kicked off this weekend and as usual, Cloud Imperium Games had a ton of exciting announcements lined up for the occasion. Optimisation and tech changes are coming to further improve the game, which will aid in the release of new story missions, a new game mode, new planets and new combat mechanics.

There is a new gameplay two-part demo video (part 1, part 2) that shows off Star Citizen's newest planet ‘microTech', an icy world primarily covered by snow and mountains. The planet's first landing zone is called ‘New Babbage' and a new mission will be playable here next year. As we can see in the demo, this mission will mix ship and in-person combat. The demo also introduced us to non-lethal takedowns and new stealth mechanics, giving players more choice in how they approach missions. Stealth/non-lethal takedowns and the microTech planet are arriving with Star Citizen version 3.8 next month, with the New Babbage landing zone coming in 2020.

There is also a new PvP mode coming to Star Citizen called ‘Theatres of War'. This mode is like a combination of Arena Commander and Star Marine, with two 20-player teams battling it out in the air and on the ground while trying to maintain control of points on the map. This new mode will also explore Star Citizen lore by re-enacting famous battles.

In terms of new tech, Star Citizen is getting a new dynamic weather system, which generates weather affects across all planets in the game. So you can expect storms, blizzards, gusting winds etc to add more variety during exploration and missions. You can see the system in action briefly during the microTech gameplay demo, as a blizzard starts to form during an escape sequence.

The next version of Star Citizen's procedural generation for planets is also coming next month. The new upgrade will increase planet diversity across the universe. This new tool will be used for all future development due to the impact it has on productivity. Developers were able to apply changes to every planet and moon in the game in two months, whereas previously that process would take two years.

As part of patch 3.8, the game will also be getting a system called ‘Quantum', which is a new back-end/server-side feature that analyses the many simulations going on in Star Citizen and allows the developers to customise the player experience at a faster rate without eating up huge amounts of computing power. Server-Side Object Container Streaming (SOCS) is another performance-saving system. SOCS aims to provide significant performance improvements for all players by dividing the Star Citizen universe up into various ‘object containers', reducing the need for your PC to simulate everything else going on in the game's universe. This new feature, combined with upcoming ‘server meshing' will allow for higher performance and higher player counts, with the developers hoping to enable thousands of players to share the same instance.

Finally, next month's big patch will also introduce ‘Platform Persistence', which will result in fewer player progress wipes during development. Essentially, CIG wants players to be able to invest more time on game progression without worrying about frequently losing progress.

KitGuru Says: Star Citizen might not have a release date yet, but patch 3.8 does seem to introduce a ton of improved systems to not only grow the game and boost performance, but to also speed up development. Hopefully we'll get even more good news over the course of 2020. In the meantime, if you want to give Star Citizen a try, there is a free fly period going on right now until Dec 5th, granting free access to all in-game ships and current content.

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