Garry Newman | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Tue, 23 Jan 2018 17:49:13 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Garry Newman | KitGuru https://www.kitguru.net 32 32 Rust is officially leaving Early Access next month but don’t expect much to change https://www.kitguru.net/gaming/matthew-wilson/rust-is-officially-leaving-early-access-next-month-but-dont-expect-much-to-change/ https://www.kitguru.net/gaming/matthew-wilson/rust-is-officially-leaving-early-access-next-month-but-dont-expect-much-to-change/#comments Tue, 23 Jan 2018 09:49:16 +0000 https://www.kitguru.net/?p=361491 After four years or so in development, Garry Newman's Rust is officially leaving the Steam Early Access program. While the game will be hitting version 1.0, Newman has warned fans to not compare this to a fully finished game, instead, he's asking owners of Rust to view this as “leaving Prototyping and entering Alpha”. The …

The post Rust is officially leaving Early Access next month but don’t expect much to change first appeared on KitGuru.]]>
After four years or so in development, Garry Newman's Rust is officially leaving the Steam Early Access program. While the game will be hitting version 1.0, Newman has warned fans to not compare this to a fully finished game, instead, he's asking owners of Rust to view this as “leaving Prototyping and entering Alpha”.

The announcement that Rust would be leaving Early Access on the 8th of February was made over on the game's website. The exit from Early Access is “going to happen without much fuss”, so don't expect a huge transforming update.

In the blog post, the team behind Rust wrote: “Don't think of this as us claiming that the game is done. Think of this as us saying that if Early Access didn't exist we'd have released the game on Steam by now. We're going to keep updating and improving the game”.

On that note, Rust will no longer receive weekly updates, instead all ‘stable' updates will be issued on a monthly basis going forward. However, there will be a ‘staging branch' or a Public Test Realm version of Rust that will allow players to test upcoming updates daily. Obviously the ‘staging branch' version of the game will have more stability issues and will be fairly buggy from time to time.

The Rust developers ended on the following note: “Please try not to compare the game to some other finished game or some idealised version you have in your head. Compare the game now to how it was when we entered Early Access. That's the delta that we feel qualifies us to leave Early Access. Think of it more like we're leaving Prototyping and entering Alpha. Obviously we don't consider that we're actually entering Alpha, this is an example. We're entering a more stable version of what we have been doing. We feel like if Early Access didn't exist and we had been making the game in secret, we'd be happy to put it on Steam now.”

On the 8th of February when Rust leaves Early Access, the price will increase from $19.99 to $34.99 on Steam.

KitGuru Says: At this point, it is rare for a game leaving Early Access to live up to the expectations people have built up over the years. Do you guys think Rust is ready to leave early access at this point? Do you still play the game regularly?

The post Rust is officially leaving Early Access next month but don’t expect much to change first appeared on KitGuru.]]>
https://www.kitguru.net/gaming/matthew-wilson/rust-is-officially-leaving-early-access-next-month-but-dont-expect-much-to-change/feed/ 2
Garry Newman’s new Sandbox game isn’t Garry’s Mod 2 but it could be https://www.kitguru.net/gaming/matthew-wilson/garry-newmans-new-sandbox-game-isnt-garrys-mod-2-but-it-could-be/ https://www.kitguru.net/gaming/matthew-wilson/garry-newmans-new-sandbox-game-isnt-garrys-mod-2-but-it-could-be/#respond Tue, 05 Sep 2017 13:30:39 +0000 https://www.kitguru.net/?p=345944 Earlier this week, Garry Newman, the developer behind Garry's Mod and Rust, unveiled a new prototype being worked on at Facepunch Studios. It is called S&Box and the description sounds somewhat similar to what we saw with Garry's Mod. This led to plenty of fans asking if this was in fact going to be a …

The post Garry Newman’s new Sandbox game isn’t Garry’s Mod 2 but it could be first appeared on KitGuru.]]>
Earlier this week, Garry Newman, the developer behind Garry's Mod and Rust, unveiled a new prototype being worked on at Facepunch Studios. It is called S&Box and the description sounds somewhat similar to what we saw with Garry's Mod. This led to plenty of fans asking if this was in fact going to be a successor to Garry's Mod and being the open chap he is, Newman was happy to explain the situation.

For those who missed the initial S&Box announcement, it is a project that aims to take a powerful game engine and build a “hot loading C# layer on top of it”. The system right now is running on Unreal Engine 4 but it can be lifted and applied to other engines, like the Source engine, where the project originated.

Speaking with PCGamer, Newman went into a bit more detail on the project and explained its connection to Garry's Mod: “So this might be a bit complicated. There's a lot of ‘is this Garry's Mod 2?', the honest answer is ‘maybe' but nowhere near that yet. We've basically built our own game engine on top of UE4. We're really using UE4 for its core features, rendering, networking, physics. It's all done in an engine agnostic way. We can lift our system off and put it on the source engine”.

As Newman explains it is “too early to say whether this will turn into a spiritual successor” to Garry's Mod, or even if S&Box will be released as a modable platform. Facepunch may decide to keep this as an internal tool to develop other games on.

KitGuru Says: I spent hundreds of hours in Garry's Mod over the years. It is a very different game now compared to what it was back then but it is still very fun. However, a lot of GMod is based on assets from Valve's Half-Life and Portal games and with no new Source 2-based games coming out of Valve, it might not make sense to release a second Garry's Mod now, unless new assets are used.

The post Garry Newman’s new Sandbox game isn’t Garry’s Mod 2 but it could be first appeared on KitGuru.]]>
https://www.kitguru.net/gaming/matthew-wilson/garry-newmans-new-sandbox-game-isnt-garrys-mod-2-but-it-could-be/feed/ 0
Rust has been refunded close to 330,000 times https://www.kitguru.net/gaming/matthew-wilson/rust-has-been-refunded-close-to-330000-times/ https://www.kitguru.net/gaming/matthew-wilson/rust-has-been-refunded-close-to-330000-times/#comments Thu, 29 Jun 2017 12:05:49 +0000 https://www.kitguru.net/?p=339243 One of the biggest changes Valve has made to Steam in recent years is the introduction of the refund system. This is now a regularly used feature within Steam and while most developers choose to keep their refund statistics hidden, this week Garry Newman, creator of Rust, revealed that his early access survival game has …

The post Rust has been refunded close to 330,000 times first appeared on KitGuru.]]>
One of the biggest changes Valve has made to Steam in recent years is the introduction of the refund system. This is now a regularly used feature within Steam and while most developers choose to keep their refund statistics hidden, this week Garry Newman, creator of Rust, revealed that his early access survival game has been refunded 329,970 times.

In total, that's $4.3 million claimed back via refunds. Now those numbers seem huge but in reality, this only accounts for around six percent of Rust's total sales and is in line with other Early Access survival games.

When asked about the main reason players give for refunding, Newman told PCGamesN that it usually comes down to poor performance or the game not being fun for that person, which he sees as a fair assessment. After all, survival games aren't going to be to everyone's taste and games in early access are rarely fully optimised for smooth performance across a wide range of systems.

KitGuru Says: With Rust being one of the more well-known survival games, I would imagine it has seen more refunds than most. What was the last game you guys refunded? 

The post Rust has been refunded close to 330,000 times first appeared on KitGuru.]]>
https://www.kitguru.net/gaming/matthew-wilson/rust-has-been-refunded-close-to-330000-times/feed/ 6
Rust ditches zombies https://www.kitguru.net/gaming/jon-martindale/rust-ditches-zombies/ https://www.kitguru.net/gaming/jon-martindale/rust-ditches-zombies/#respond Fri, 07 Feb 2014 09:30:28 +0000 http://www.kitguru.net/?p=176613 Rust, the open world survival and trouser finding sim created by Garry's Mod developer, Garry Newman, has now completely ditched zombies from the game. While Rust was initially intended as more of an open world DayZ, with the current spate of zombie survival titles out there, Newman felt they had become a bit cliché and …

The post Rust ditches zombies first appeared on KitGuru.]]>
Rust, the open world survival and trouser finding sim created by Garry's Mod developer, Garry Newman, has now completely ditched zombies from the game. While Rust was initially intended as more of an open world DayZ, with the current spate of zombie survival titles out there, Newman felt they had become a bit cliché and that really, the emergent gameplay in Rust was player interaction, rather than zombie slaying, so now the y are now more.

“Yep. We did it. We decided we couldn't hold off any longer,” said developer Maurino Berry on the official Rust blog. “The longer we keep zombies in — the more complaints we'd get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game!”

rustzombie
The zombies were always better dressed than the players

However something has to replace the zombies surely? There needs to be some sort of environmental enemy as otherwise the only thing you'll actually worry about is another human shooting you. Don't worry there is: animals. As part of the update we also learned that wildlife has been improved, with smarter AI for the predatory animals to that mean it will retreat if it can't reach you – because you're on the roof of your hut or something.

Passive animals will also defend themselves and will run away if they hear gunshots to make gathering “cloth” and “raw chicken breast” more difficult.

The full list of bug fixes and changes can be found here.

Kitguru Says: While I can't see anyone really confusing Rust with DayZ at this point, it seems like the zombies would have been an unnecessary comparison, especially since Rust doesn't really focus on them as the main threat to players.

[Cheers Polygon]The post Rust ditches zombies first appeared on KitGuru.]]>
https://www.kitguru.net/gaming/jon-martindale/rust-ditches-zombies/feed/ 0