Hitbox | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Fri, 13 Dec 2019 20:05:55 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Hitbox | KitGuru https://www.kitguru.net 32 32 Mad Catz expands lineup with new E.G.O fightstick https://www.kitguru.net/peripherals/matthew-wilson/mad-catz-expands-lineup-with-new-e-g-o-fightstick/ https://www.kitguru.net/peripherals/matthew-wilson/mad-catz-expands-lineup-with-new-e-g-o-fightstick/#respond Thu, 12 Dec 2019 18:46:14 +0000 https://www.kitguru.net/?p=441429 Just a few years ago, Mad Catz was in an unfortunate financial position, suffering hefty losses and eventually ceasing operations and filing for bankruptcy. Last year, the company began making a comeback, starting off with a trio of peripherals- the trusty keyboard, mouse and headset combo. Now, Mad Catz is dipping back into its old …

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Just a few years ago, Mad Catz was in an unfortunate financial position, suffering hefty losses and eventually ceasing operations and filing for bankruptcy. Last year, the company began making a comeback, starting off with a trio of peripherals- the trusty keyboard, mouse and headset combo. Now, Mad Catz is dipping back into its old bag of tricks and coming out with a brand new fightstick. 

Today, Mad Catz announced the E.G.O, a new arcade-style fightstick, which as the name suggests, is for fighting games. Lots of enthusiast and competitive players use these pads, with a joystick and a more friendly button layout for pulling off combos.

This is a fairly low-key announcement for the time being, as Mad Catz won't be stepping back into the fighting game arena in full force until 2020. For now, more news and details are teased to be arriving at CES, which kicks off in early January.

Fightsticks are a niche product, so just how successful this will end up being is still up in the air. Still, it is good to see Mad Catz branching out beyond the PC peripherals we are used to seeing regularly.

Discuss on our Facebook page, HERE.

KitGuru Says: I tend to spend a few months playing a new fighting game each year. In 2017 it was Injustice 2, in 2018 I had Dragonball FighterZ and this year, Mortal Kombat XI has been my game of choice. However, I have yet to try using a fightstick, so depending on cost, I might end up giving this a go. Do many of you play fighting games regularly? Do you stick to a normal gamepad, or do you normally use a fightstick? 

 

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Respawn’s first-layer fix for Apex Legends hitboxes is ‘coming soon’ https://www.kitguru.net/gaming/damien-cox/respawns-first-layer-fix-for-apex-legends-hitboxes-is-coming-soon/ https://www.kitguru.net/gaming/damien-cox/respawns-first-layer-fix-for-apex-legends-hitboxes-is-coming-soon/#respond Thu, 07 Mar 2019 13:12:51 +0000 https://www.kitguru.net/?p=406106 Late last month, players discovered a discrepancy between the hitboxes of each character in Apex Legends, causing an unfair disadvantage. After exploring a number of fixes, Respawn Entertainment has laid the groundwork for its first-layer patch which should arrive alongside Season 1. Larger characters such as Gibraltar, Caustic and, particularly, Pathfinder were found to have …

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Late last month, players discovered a discrepancy between the hitboxes of each character in Apex Legends, causing an unfair disadvantage. After exploring a number of fixes, Respawn Entertainment has laid the groundwork for its first-layer patch which should arrive alongside Season 1.

Larger characters such as Gibraltar, Caustic and, particularly, Pathfinder were found to have the distinct drawback where their hitbox didn’t hug their character model. This allowed enemies to successfully shoot the Legends in between their legs or a distance from their shoulder.

Fortunately, Respawn has heard these complaints and is working on optimising the hitboxes of these three Legends by “reducing” them. “If these changes are insufficient to bring these characters in line, we’re also considering a range of other changes such as natural damage reduction as well as individual kit power tweaks. Because many of these changes are significant, we want to make sure they are heavily tested before they go live, in the event they are necessary,” explains the team.

Rigorous testing is something Respawn swears by, as it tries to minimise its footprint in the game in order for players to engage naturally rather than sifting through patch notes. “Our goal is to make less frequent, better tested, higher impact changes, so it minimizes the effects on your time spent mastering a particular mechanic, weapon, character, etc.,” continues the note.

“Our goal is to have a ‘power curve’ of weapons,” meaning that “some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d [purple tier, level three] with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons.”

While delicate, this balance is achieved through Respawn keeping its ear to the ground, listening to what fans want. “We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same.”

The first round of changes should arrive during Season 1 of Apex Legends. Sadly, the developer is not yet in a place where it can talk about it. “I know the wait sucks but it’s coming and ask that you all please be patient with us,” concludes Respawn.

KitGuru Says: I like the proposed mechanics for hitboxes. Bigger characters are naturally at a disadvantage, so it would be interesting to see them be slightly more tanky. How do you feel about the current state of Apex after its sudden release?

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