Motion Controls | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Wed, 16 Nov 2016 12:25:16 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Motion Controls | KitGuru https://www.kitguru.net 32 32 Making a VR motion controlled game? Oculus is giving out Touch https://www.kitguru.net/components/vr/jon-martindale/making-a-vr-motion-controlled-game-oculus-is-giving-out-touch/ https://www.kitguru.net/components/vr/jon-martindale/making-a-vr-motion-controlled-game-oculus-is-giving-out-touch/#respond Wed, 16 Nov 2016 12:25:16 +0000 http://www.kitguru.net/?p=311797 If you're building a game with motion controllers in mind and want to make it work well with Oculus hardware just as much as the HTC Vive, then it's worth getting in touch with Oculus directly. It's announced an expansion of its developer-kit program, which gives out Touch controllers to those making compatible games. While …

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If you're building a game with motion controllers in mind and want to make it work well with Oculus hardware just as much as the HTC Vive, then it's worth getting in touch with Oculus directly. It's announced an expansion of its developer-kit program, which gives out Touch controllers to those making compatible games.

While Oculus ran a solid developer kit scheme over the years leading up to its eventual Rift consumer release, stock issues meant it wasn't quite so forthcoming following it. Touch controllers have been available to some developers since their announcement, but once again there are still many developers unable to build Touch content because they just don't have access to the controllers.

oculustouch

This expanded scheme is Oculus' attempt to fix that and it's now asking anyone who wants a set to apply for the developer program. It doesn't guarantee that everyone who applies will get one – it will likely do some background checks to confirm eligibility – but suggests that it will continue to send kits out through to the end of this year. It does however add the caveat that this will only be as “supplies last,” suggesting Touch stock won't be huge at the time of launch.

Oculus does confirm though that it is making these kits available to anyone making a new game with Touch in mind, or just porting over an existing application. Providing development evidence will likely be a requirement.

Discuss on our Facebook page, HERE.

KitGuru Says: How many of you guys are excited for Touch's launch? I'm interested to see how games designed for it from the ground up, will compete with similar titles on the Vive. 

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Leap Motion launches VR mount for hand tracking controller https://www.kitguru.net/channel/generaltech/matthew-wilson/leap-motion-launches-vr-mount-for-hand-tracking-controller/ https://www.kitguru.net/channel/generaltech/matthew-wilson/leap-motion-launches-vr-mount-for-hand-tracking-controller/#comments Fri, 29 Aug 2014 10:33:14 +0000 http://www.kitguru.net/?p=209497 Leap Motion has launched a virtual reality head mount for its PC peripheral motion controller. This will allow Oculus Rift users to track their hands as well as head movements. The mount has launched alongside a new Leap Motion SDK, which enables the device to keep track of your hands from your headset's perspective, rather …

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Leap Motion has launched a virtual reality head mount for its PC peripheral motion controller. This will allow Oculus Rift users to track their hands as well as head movements.

The mount has launched alongside a new Leap Motion SDK, which enables the device to keep track of your hands from your headset's perspective, rather than from below. Obviously, the company is hoping that this will encourage developers to incorporate Leap Motion technology in to virtual reality applications.

The mount itself costs $20, which isn't a lot for a development tool, although you will also need the $80 controller for it to be useful.  Leap Motion co-founder, David Holz, wrote a little blog post, stating why he believes hand tracking will be essential for VR:

“If virtual reality is to be anything like actual reality, we believe that fast, accurate and robust hand tracking will be absolutely essential.”

Screen Shot 2014-08-29 at 11.22.41

The head mount is only available to developers, much like the Oculus Rift itself as VR isn't meant for general use in its current form. Hopefully this will lead to some exciting new VR apps, games and even mods.

At the end of the blog post, Holz expressed his dedication to working on virtual reality and motion controls, hopefully bringing the two closer together.

“While motion control and virtual reality are both very new platforms, we've always been in awe of people's deep and abiding passion for the dream of a digital and physical convergence.”

Discuss on our Facebook page, HERE.

KitGuru Says: Proper hand tracking is something that was missing from virtual reality, leap motion's new effort should hopefully lead to more immersive experiences with the Oculus Rift and even the Project Morpheus headset. How many of you guys have tried out virtual reality? Would you prefer motion controls to just using a controller? 

Source: Tech Crunch, Leap Motion

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