Quake Live | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Thu, 29 Oct 2015 14:13:13 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Quake Live | KitGuru https://www.kitguru.net 32 32 Quake Live is no longer a free to play game, player stats wiped https://www.kitguru.net/gaming/matthew-wilson/quake-live-is-no-longer-a-free-to-play-game-player-stats-wiped/ https://www.kitguru.net/gaming/matthew-wilson/quake-live-is-no-longer-a-free-to-play-game-player-stats-wiped/#comments Thu, 29 Oct 2015 14:13:13 +0000 http://www.kitguru.net/?p=273543 For the last five years or so, Quake Live has been a free to play game. However, much to the community's surprise, that changed all of a sudden this week when a patch for the game wiped player stats, dropped subscriptions, switched to SteamWorks servers and gave the game a new $9.99/£6.99 price tag on …

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For the last five years or so, Quake Live has been a free to play game. However, much to the community's surprise, that changed all of a sudden this week when a patch for the game wiped player stats, dropped subscriptions, switched to SteamWorks servers and gave the game a new $9.99/£6.99 price tag on Steam. As you might imagine, this change hasn't been welcomed by the community.

While a lot of people are annoyed by the fact that the game is suddenly pay to play, the addition of player information being completely erased certainly hasn't helped matters- especially since there was absolutely no warning prior to this happening. The game's store page has since been flooded with negative reviews.

Quake-Live

Thanks to Quake Live's move over to Steamworks, player stats, friends lists, clans and usernames have been wiped. id Software only announced the change after it had already happened, with a post on Steam:

“Today marks a new beginning for Quake Live. Last year we expanded our platform to Steam, and today we have retired our old launcher and services in favor of integrating a robust array of Steamworks alternatives. We are now fully utilizing Steam for Friends, Chat, Lobbies, Voice Chat, Server Browser, Statistics, Achievements, Anti-cheat, Trading Cards, and Workshop.”

KitGuru Says: If id Software was planning such a massive change, they could have at least let the players know beforehand so they could be ready for it- especially since competitive information like statistics and leaderboards were completely wiped. Did any of you play Quake Live at all? What do you think of the recent changes? 

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id Software is bringing Quake Live closer to a modern shooter https://www.kitguru.net/gaming/matthew-wilson/id-software-is-bringing-quake-live-closer-to-a-modern-shooter/ https://www.kitguru.net/gaming/matthew-wilson/id-software-is-bringing-quake-live-closer-to-a-modern-shooter/#comments Thu, 28 Aug 2014 10:09:02 +0000 http://www.kitguru.net/?p=209323 Quake live has received a few divisive changes recently alongside the game's launch on Steam and it looks like they are here to stay as id Software is attempting to bring the game to a wider audience by making it “closer to a modern shooter”. New changes to the game include giving the player one …

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Quake live has received a few divisive changes recently alongside the game's launch on Steam and it looks like they are here to stay as id Software is attempting to bring the game to a wider audience by making it “closer to a modern shooter”.

New changes to the game include giving the player one primary weapon of their choice, while also granting more freedom as to what secondary weapon you spawn with. According to id Software's forum post on the matter, this “allows players to try out various weapons and become more effective on spawn which has been the key complaint of newcomers.”

Quake-Live-on-Steam-Wasn-t-a-Priority-for-Zenimax-John-Carmack-Says-408216-2

In an effort to make the game more accessible to new comers, the game also has an ‘auto hop' mechanic, allowing players to hold down forward and the space bar in order to build up speed, rather than having to learn how to bunny hop from scratch:

“Because the new bunnyjumping only provides a limited amount of accel gain, and is only effective on straightaways, players will still need to learn strafe jumping over time. We hope that this new mechanic will allow both general movement and gameplay to become more accessible encouraging them to continue to play so that they may over time become more accustom to the finer side of Quake.”

Some veteran players are upset about these changes but id Software said that these gameplay changes are necessary in order to bring Quake “one step closer to being a modern shooter,while still holding true to our roots of remaining an incredibly fast paced old school shooter”.

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KitGuru Says: The changes don't sound all that bad to me but then again, I've not been playing Quake for years on end. Are any of you guys veteran Quake players? What do you think of the changes?  

 

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