Ray tracing | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Wed, 27 Mar 2024 09:47:47 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Ray tracing | KitGuru https://www.kitguru.net 32 32 Diablo 4 gets ray-tracing and other titles are getting Nvidia DLSS upgrades https://www.kitguru.net/gaming/matthew-wilson/diablo-4-gets-ray-tracing-and-other-titles-are-getting-nvidia-dlss-upgrades/ https://www.kitguru.net/gaming/matthew-wilson/diablo-4-gets-ray-tracing-and-other-titles-are-getting-nvidia-dlss-upgrades/#respond Tue, 26 Mar 2024 17:00:08 +0000 https://www.kitguru.net/?p=652702 Diablo 4's anticipated ray-tracing update arrives this week, bringing ray-traced shadows and reflections to the land of Sanctuary. This isn't the only game getting RTX feature support this week though, with DLSS also heading to several other major games.  Diablo 4's ray-tracing update drops this week, adding to previously available features like DLSS 2 or …

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Diablo 4's anticipated ray-tracing update arrives this week, bringing ray-traced shadows and reflections to the land of Sanctuary. This isn't the only game getting RTX feature support this week though, with DLSS also heading to several other major games. 

Diablo 4's ray-tracing update drops this week, adding to previously available features like DLSS 2 or DLSS 3 with Frame Generation and Nvidia Reflex. Alone in the Dark, a new reboot of the classic horror franchise, is also available this week with DLSS 2, allowing RTX graphics card users to save some performance without sacrificing much in the way of visual fidelity.

Here are the full bullet points from Nvidia, including performance details for new releases like Horizon Forbidden West and Outpost: Infinity Siege:

  • Diablo IV – new update is available now which adds ray-traced effects to Sanctuary. The game is already accelerated with DLSS 3 Frame Generation and Reflex. The update adds ray traced reflection and shadows. With a GeForce RTX 40 Series GPU, you can multiply performance by up to 3X thanks to DLSS 3.
  • Outpost: Infinity Siege – launches today with DLSS 3 Frame Generation , DLSS Super Resolution and Reflex. At 4K, with every setting maxed out, DLSS 3 will multiply performance by an average of 3.3X in Outpost: Infinity Siege. With this massive frame rate boost, GeForce RTX 4090 users can hit 160 FPS, the GeForce RTX 4080 SUPER exceeds 120 FPS, the GeForce RTX 4070 Ti SUPER tops 110 FPS, and the GeForce RTX 4070 SUPER surpasses 100 FPS, giving GeForce RTX 40 Series gamers the definitive experience at the highest resolution, with everything cranked.
  • Horizon Forbidden West Complete Edition – available now with DLSS 3 Frame Generation, DLSS 2 Super Resolution, DLAA and Reflex. At 4K, with every setting maxed out, GeForce RTX 40 Series gamers are able to double their Horizon Forbidden West™ Complete Edition frame rates by enabling DLSS 3 with just a few clicks. On the GeForce RTX 4090, performance tops 180 FPS; the GeForce RTX 4080 SUPER surpasses 144 FPS, the GeForce RTX 4070 Ti speeds past 120 FPS, the GeForce RTX 4070 SUPER exceeds 110 FPS, and the GeForce RTX 4070 runs at over 90 FPS.
  • Alone in the Dark – available now with DLSS 2 Super Resolution.
  • Lightyear Frontier – available now with DLSS 2 Super Resolution and DLAA

There will no doubt be another RTX games update next week, as Nvidia continues to set new milestones for DLSS-supported titles.

Discuss on our Facebook page, HERE.

KitGuru Says: Are you picking up any of this week's big releases? I've been diving into Horizon Forbidden West myself and so far, I've been very impressed with how it looks and runs on PC, even without any dedicated ray-tracing effects. 

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Microsoft patents method to increase ray tracing performance with limited VRAM https://www.kitguru.net/gaming/joao-silva/microsoft-patents-method-to-increase-ray-tracing-performance-with-limited-vram/ https://www.kitguru.net/gaming/joao-silva/microsoft-patents-method-to-increase-ray-tracing-performance-with-limited-vram/#respond Tue, 26 Mar 2024 16:00:55 +0000 https://www.kitguru.net/?p=652638 Ray tracing has become a critical component in the gaming industry. However, this technology often comes at a severe performance cost, especially when GPUs have limited VRAM capacity. As a result, developers have been exploring ways to optimise ray tracing for GPUs with limited memory. Microsoft's new patent (via Tom's Hardware) addresses this issue by …

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Ray tracing has become a critical component in the gaming industry. However, this technology often comes at a severe performance cost, especially when GPUs have limited VRAM capacity. As a result, developers have been exploring ways to optimise ray tracing for GPUs with limited memory.

Microsoft's new patent (via Tom's Hardware) addresses this issue by increasing ray tracing performance for GPUs with limited memory. The patent proposes a design philosophy currently used in video games with 3D worlds, where detail settings are lowered the further away an object, NPC or part of the map is. This cost-cutting strategy improves performance by reducing visual quality in regions where it is less pronounced. The same can be applied to ray tracing, reducing quality and detail on the less-noticeable effects.

This approach could benefit GPUs with less VRAM and consoles, allowing them to run more ray tracing titles. Even high-end GPUs with plenty of VRAM may benefit from certain parts of this technique when ray tracing is too demanding.

Technically, modern RT implementations overcome this by relying on upscaling methods such as DLSS, FSR, XeSS, or checkerboarding (console upscaling) to mask the performance disadvantage that ray tracing entails. However, such a system would provide developers with many more options for optimising their applications.

Discuss on our Facebook page, HERE.

KitGuru says: Most developers are looking to support features like ray-tracing nowadays, so the need for improving performance on accessibly-priced hardware remains high. Perhaps something like this could help move the needle a bit. 

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Diablo IV, Naraka: Bladepoint and more to get RTX upgrades https://www.kitguru.net/desktop-pc/mustafa-mahmoud/diablo-iv-naraka-bladepoint-and-more-to-get-rtx-upgrades/ https://www.kitguru.net/desktop-pc/mustafa-mahmoud/diablo-iv-naraka-bladepoint-and-more-to-get-rtx-upgrades/#respond Fri, 15 Mar 2024 10:00:34 +0000 https://www.kitguru.net/?p=651637 Ahead of the annual Game Developers Conference, Nvidia has announced a lengthy list of games – both old and upcoming – which are set to be further enhanced by its RTX capabilities; with the likes of Diablo IV set to get ray-traced reflections and shadows in just a few short weeks. Making the announcement on …

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Ahead of the annual Game Developers Conference, Nvidia has announced a lengthy list of games – both old and upcoming – which are set to be further enhanced by its RTX capabilities; with the likes of Diablo IV set to get ray-traced reflections and shadows in just a few short weeks.

Making the announcement on their blog, the Nvidia team announced its latest set of RTX updates, saying “Over 500 RTX games and applications have revolutionized how people game and create with ray tracing, NVIDIA DLSS and AI-powered technologies. Today, we’re unveiling even more RTX games that will deliver the definitive PC experience for GeForce RTX gamers.”

With that, they revealed that the much-anticipated UE5-powered Black Myth: Wukong will launch with full path tracing alongside the company’s latest DLSS 3.5 upon the game’s release this August.

Interestingly, it won’t just be new games which will take advantage of DLSS 3.5, as the melee-focused multiplayer Battle Royale Naraka: Bladepoint is set to be updated with path-tracing support alongside DLSS 3.5 ray reconstruction for maximal visual quality at a heavily reduced performance cost.

As mentioned above, Diablo IV is surprisingly being updated to support ray tracing. While not quite the full path-traced experience, the update – arriving on the 26th of March – will add ray-traced reflections; ray-traced transparent reflections and ray-traced shadows.

Though perhaps not quite as transformative as full path tracing, the update should enhance Diablo IV’s moody aesthetic even further.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of Nvidia’s recent AI efforts? Do you feel the unique benefits of owning an Nvidia GPU? What already-available title would you like to see get an RTX upgrade? Let us know down below.

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Tekken 8 & Like a Dragon: Infinite Wealth are getting DLSS, Diablo IV to add ray tracing https://www.kitguru.net/gaming/joao-silva/tekken-8-like-a-dragon-infinite-wealth-are-getting-dlss-diablo-iv-to-add-ray-tracing/ https://www.kitguru.net/gaming/joao-silva/tekken-8-like-a-dragon-infinite-wealth-are-getting-dlss-diablo-iv-to-add-ray-tracing/#respond Thu, 25 Jan 2024 14:00:14 +0000 https://www.kitguru.net/?p=645320 The ever-growing list of DLSS-compatible titles just keeps increasing. We have three new titles getting support for Nvidia's upscaling technique, alongside a new DLAA title and the introduction of ray tracing to one of the most popular games of 2023. The new survival Action RPG Enshrouded was just launched yesterday and already supports DLSS 2 …

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The ever-growing list of DLSS-compatible titles just keeps increasing. We have three new titles getting support for Nvidia's upscaling technique, alongside a new DLAA title and the introduction of ray tracing to one of the most popular games of 2023.

The new survival Action RPG Enshrouded was just launched yesterday and already supports DLSS 2 and ray tracing. Moreover, Tekken 8, which is coming out tomorrow, will be released with support for DLSS 2. Lastly, Like a Dragon: Infinite Wealth, also releasing tomorrow, will feature DLSS 3 support at launch.

On January 30th, for the early access release of Suicide Squad: Kill the Justice League (exclusive for Deluxe Edition pre-orders), the upcoming Rocksteady title will also get support for Nvidia-exclusive technologies at launch. Instead of just getting DLSS, the game will also support DLAA (AI-based anti-aliasing) on day one.

Finally, there's Diablo IV, which has just received its fourth season of content (Season of the Construct). Although it already supports DLSS 3, the game has yet to receive ray tracing effects. That's changing this March when Blizzard introduces ray-traced reflections and shadows.

KitGuru says: Are you planning on playing any new games that are getting DLSS? Will you try the upcoming ray tracing effects coming to Diablo IV?

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Dragon’s Dogma 2 will include DLSS and Ray-Tracing at launch https://www.kitguru.net/tech-news/mustafa-mahmoud/dragons-dogma-2-will-include-dlss-and-ray-tracing-at-launch/ https://www.kitguru.net/tech-news/mustafa-mahmoud/dragons-dogma-2-will-include-dlss-and-ray-tracing-at-launch/#respond Tue, 09 Jan 2024 11:00:33 +0000 https://www.kitguru.net/?p=642819 Dragon’s Dogma released all the way back in 2012, falling under the radar – though amassing a cult-like status amongst those who played the open world RPG. While the first game in the series was hampered somewhat by its technology, Capcom appears to be going all-out for its sequel, announcing that Dragon’s Dogma 2 will …

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Dragon’s Dogma released all the way back in 2012, falling under the radar – though amassing a cult-like status amongst those who played the open world RPG. While the first game in the series was hampered somewhat by its technology, Capcom appears to be going all-out for its sequel, announcing that Dragon’s Dogma 2 will include both DLSS and ray-tracing at launch,

Announced by Nvidia during CES, the next batch of RTX-enabled titles have been revealed, including the fact that Dragon’s Dogma 2 will feature both DLSS 3 and ray tracing from launch (on the 22nd of March).

Going into slightly greater specifics, Nvidia confirmed that the ray tracing being used for Dragon’s Dogma will be ray traced reflections and ray traced lighting. Generally, RT reflections and lighting are the two most impactful types of ray tracing.

RT lighting especially will be big for the game, as Dragon’s Dogma 2 features a large open world with a dynamic time of day and an incredibly dark night time – the perfect situation for ray traced lighting.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Dragon’s Dogma 2? Which RTX feature are you most looking forward to? Let us know down below.

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You’ll only get ray-traced graphics in Modern Warfare 3 and Warzone’s pre-match lobbies https://www.kitguru.net/gaming/joao-silva/youll-only-get-ray-traced-graphics-in-call-of-duty-modern-warfare-3-and-warzones-pre-match-lobbies/ https://www.kitguru.net/gaming/joao-silva/youll-only-get-ray-traced-graphics-in-call-of-duty-modern-warfare-3-and-warzones-pre-match-lobbies/#respond Tue, 05 Dec 2023 16:30:18 +0000 https://www.kitguru.net/?p=639733 While Call of Duty: Modern Warfare 3 did launch with support for upscalers like DLSS 3 and XeSS, it does not feature ray-tracing. That will change with a patch this week, bringing ray-traced graphics to the game, but there's a catch – ray-tracing will only be shown in the pre-game lobby and not during actual …

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While Call of Duty: Modern Warfare 3 did launch with support for upscalers like DLSS 3 and XeSS, it does not feature ray-tracing. That will change with a patch this week, bringing ray-traced graphics to the game, but there's a catch – ray-tracing will only be shown in the pre-game lobby and not during actual gameplay. 

Nvidia stated that Call of Duty: Modern Warfare III and Call of Duty: Warzone will receive an option to enable ray tracing and Nvidia DLSS 3.5 with ray reconstruction in the pre-game lobby. So, unless Nvidia miswrote the announcement, Call of Duty: Modern Warfare III won't have DLSS 3 (campaign-only) or ray tracing support during actual multiplayer gameplay.

Unfortunately, the announcement doesn't explain the reason behind this decision, after all, who would bother switching on ray tracing just for the pre-game lobby? However, it is worth noting that by doing it this way, Activision can avoid complaints about RT performance issues during matches and also continue to use the pre-game lobby as a vehicle for advertising in-game skins. In all, not a great use or implementation of the technology.

Something similar happened with Armoured Core 6, which also received ray tracing support but only for the game's garage. There were no ray tracing effects during actual gameplay, rendering them essentially meaningless. We also saw this with Forza Horizon 5, which only had ray-tracing effects in the car viewer.

Discuss on our Facebook page, HERE.

KitGuru says: It seems odd to me that Call of Duty games are taking steps back with their PC graphics options. Modern Warfare 2019 offered RT Shadows during the campaign, only for RT effects to be removed in MW2. Now, RT is back in MW3, but given the restrictions on when RT can be enabled, it feels pretty pointless. 

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Alan Wake 2 will have path tracing, DLSS 3 can provide up to 4.7X performance boost https://www.kitguru.net/gaming/matthew-wilson/alan-wake-2-will-have-path-tracing-dlss-3-can-provide-up-to-4-7x-performance-boost/ https://www.kitguru.net/gaming/matthew-wilson/alan-wake-2-will-have-path-tracing-dlss-3-can-provide-up-to-4-7x-performance-boost/#respond Tue, 24 Oct 2023 14:30:25 +0000 https://www.kitguru.net/?p=635175 Alan Wake 2 is just around the corner. We've already had a look at the demanding PC system requirements and now, we get to dive into exactly why the game requires such beefy hardware. The simple answer is ray-tracing, and lots of it. The team at Remedy began pushing graphical boundaries with Control, one of …

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Alan Wake 2 is just around the corner. We've already had a look at the demanding PC system requirements and now, we get to dive into exactly why the game requires such beefy hardware. The simple answer is ray-tracing, and lots of it.

The team at Remedy began pushing graphical boundaries with Control, one of the first ambitious attempts to bring ray-tracing effects into a game. While many games at the time were sticking to either shadows or reflections, Remedy opted to include a more full suite of ray-tracing effects in Control, including transparent reflections, shadows, diffuse lighting and even ray-traced debris. Now with Alan Wake 2, Remedy is dialling things up once again.

Alan Wake 2 will ship with full path-tracing, becoming one of just a handful of released games to support the technology. This unlocks the full potential of ray-tracing but it comes at a heavy performance cost, which is where DLSS 3 comes in. DLSS 3 is currently an essential requirement for achieving truly playable frame rates with path tracing enabled, which is the main reason you can't switch it on in Cyberpunk 2077 without an RTX 40 series GPU.

Of course, you can dial down to standard ray-tracing settings or toggle certain settings off to achieve more performance on cards that don't support DLSS 3. If you activate DLSS and ray-tracing in Alan Wake 2, Nvidia's ray-reconstruction technology will automatically switch on too, so you'll get better RT fidelity while using the AI upscaling to save on performance.

In Alan Wake 2, the RT Medium and RT High presets both enable path tracing, with the medium setting offering one ray bounce and RT Ambient Occlusion on the last hit. The High preset will trace three ray bounces for even more realistic lighting. The RT Low preset disables path tracing.

Alongside the RTX launch trailer for Alan Wake 2, we also get our first benchmarks. According to Nvidia, at 4K with an RTX 4090 and DLSS 3, you'll be able to max out the game with ray-tracing and still achieve 120FPS. Meanwhile, RTX 4080 users should see a 4.1X performance improvement with DLSS 3. At 1440p, RTX 4070 users will be able to achieve 80+FPS with max settings, including ray-tracing.

Alan Wake 2 officially releases on the 27th of October. The game is also a freebie for anyone picking up an RTX 40 series graphics card this month.

KitGuru Says: Are you planning to pick up Alan Wake 2 later this week? 

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Nvidia DLSS 3.5 Ray Reconstruction Analysis with Cyberpunk 2077’s 2.0 update! https://www.kitguru.net/components/graphic-cards/dominic-moass/nvidia-dlss-3-5-ray-reconstruction-analysis-with-cyberpunk-2077s-2-0-update/ https://www.kitguru.net/components/graphic-cards/dominic-moass/nvidia-dlss-3-5-ray-reconstruction-analysis-with-cyberpunk-2077s-2-0-update/#respond Fri, 22 Sep 2023 06:30:36 +0000 https://www.kitguru.net/?p=631407 Today marks the launch of the hotly anticipated Cyberpunk 2077 2.0 update. That's all well and good, but we have a slightly different reason to be taking a look at the game today, as Nvidia's new DLSS 3.5 technology has also arrived with this latest update. Today we put the new feature through its paces with a whole heap of image quality comparisons, to find out exactly what difference DLSS 3.5 really makes, and how it affects performance...

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Today marks the launch of Cyberpunk 2077's hotly-anticipated 2.0 update. That's all well and good, but we have a slightly different reason to be taking a look at the game today, as Nvidia's new DLSS 3.5 technology has also arrived with this latest update. Today we put the new feature through its paces with a whole heap of image quality comparisons, to find out exactly what difference DLSS 3.5 really makes, and how it affects performance…

What is DLSS 3.5?

DLSS 3.5 was announced only recently at Gamescom 2023, bring a new feature to the DLSS family – that being Ray Reconstruction. Unlike other DLSS features, including Super Resolution or Frame Generation, the goal behind Ray Reconstruction isn’t to boost your frame rate by lowering the internal resolution or adding in new frames. Rather, it is designed to significantly boost image quality when playing ray traced games, and it does this by replacing the denoising stage of the render pipeline.

All ray traced games currently utilise one form of denoising or another, but Nvidia is keen to point out the current limitations – temporal accumulation denoisers can introduce ghosting, while spatial interpolation denoisers can reduce detail. No matter how you slice it, current so-called hand-tuned denoisers do reduce ray traced image quality in one form or another.

Not so with Ray Reconstruction – or at least, that’s the idea. By replacing hand-tuned denoisers with an AI network that has apparently been trained on 5 times the data of DLSS 3, Nvidia is claiming massively improved image quality, as Ray Reconstruction can recognise different RT effects and intelligently pull out the key details that might otherwise be lost.

In essence, it’s all about ray traced image quality. There may be some difference to performance as we’ll see later, but this is unlikely to be much of a change either way. Ray reconstruction also works on all RTX GPUs, alongside DLSS Super Resolution, though of course Frame Generation is still limited to 40-series GPUs.

Test setup

Test System:

We test using a custom built system from PCSpecialist, based on Intel’s Rocket Lake platform. You can read more about this system HERE and configure your own PCSpecialist system HERE.

 

CPU
Intel Core i9-13900KS
Motherboard
Gigabyte Z790 Gaming X AX
Memory
32GB (2x16GB) Corsair Dominator Platinum RGB DDR5 6000MHz
Graphics Card
Varies
SSD
4TB Seagate Firecuda 530 Gen 4 PCIe NVMe
Chassis Corsair 5000D Airflow Tempered Glass Gaming Case
CPU Cooler
Corsair iCUE H150i Elite RGB High Performance CPU Cooler
Power Supply
Corsair 1600W Pro Series Titanium AX1600i Digital Modular PSU
Operating System
Windows 11 22H2
Monitor
MSI Optix MPG321UR-QD
Resizable BAR
Enabled for all supported GPUs

Driver Notes

  • All Nvidia GPUs were tested with the 537.34 driver.

All image quality testing was done using an RTX 4090, with footage captured at 4K/60FPS thanks to the Elgato 4K60.

Image quality comparisons

For a full look at image quality, be sure to watch the video at the top of this page, both to see more examples but also to see how Ray Reconstruction handles motion. Note: The below are 4K screenshots. Please zoom in using your browser if you want to enlarge the image.

Performance

As shown in the video, we observed small performance increases using DLSS 3.5 Ray Reconstruction. As a reminder, it is currently only available with RT Overdrive enabled, so frame rates are lower than they might other wise be with less demanding ray traced effects.

Still, at 4K using DLSS Performance, the RTX 4090 saw its frame rate increase from 72FPS to approximately 77FPS in the Cherry Blossom Market area. The RTX 3080 10GB also saw a boost of 1-3FPS, from about 40FPS up to around 42FPS at 1440p using DLSS Quality. I also tried the RTX 2070 Super and this also performed marginally better with Ray Reconstruction enabled, but it was sub-30FPS even at 1080p using DLSS Quality.

Closing Thoughts

Firstly, if you haven't already, I would encourage you to watch the video at the top of this page to really get the best idea of what Ray Reconstruction looks like – we include about a dozen different image quality comparisons, focusing on both the positive and negative aspects to this new technology.

Undoubtedly though, it is an impressive innovation from Nvidia and one that has huge potential. We saw numerous examples where Ray Reconstruction offered a pretty substantial boost to clarity and detail compared to traditional denoising techniques, while also performing slightly better than said traditional denoisers.

It's not perfect though, as we did notice a few issues with shimmering and image instability in certain scenes, particularly when involving finer details and moving volumetric or particle effects. Ray Reconstruction can also ‘smooth out' an image slightly too much for our tastes, especially when tested at sub-4K resolutions.

The positives far outweigh the negatives however, and if I were to start a new game in Cyberpunk 2077 right now, I'd definitely play it with Ray Reconstruction enabled. I also think it's fair to consider Nvidia has a strong track record of improving its DLSS features – DLSS 2 was a huge leap in quality compared to the original DLSS implementation, while DLSS 3 Frame Generation has also improved since it hit the market last year – so hopefully DLSS 3.5 will only improve in time.

As part of its improvement process, I'd like to see two specific things happen. Firstly, it would be great to be able to enable Ray Reconstruction at native resolution using DLAA. Secondly, I really think Nvidia (or CD Projekt Red) missed a trick by not allowing the technology to be used with single ray traced effects, like reflections or ambient occlusion. Restricting the new technology to only the RT Overdrive mode really does limit how many RTX gamers can realistically use Ray Reconstruction – regardless of the fact they are officially supported, you really do need a high-end 30-series or 40-series GPU to run RT Overdrive mode as it is simply so demanding.

Regardless, there is clearly massive potential here and I'm personally excited to see more games announced with support for DLSS 3.5. Portal with RTX and Alan Wake II are already on the way, but hopefully we will get some more announcements very soon.

Discuss on our Facebook page HERE.

KitGuru says: DLSS 3.5 Ray Reconstruction is a very interesting new feature from Nvidia. It's only available in one game so far and has some minor issues, but there is huge potential for this technology.

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Spider-Man 2 will include 30, 40 and 60 FPS modes with ray-tracing https://www.kitguru.net/tech-news/mustafa-mahmoud/spider-man-2-will-include-30-40-and-60-fps-modes-with-ray-tracing/ https://www.kitguru.net/tech-news/mustafa-mahmoud/spider-man-2-will-include-30-40-and-60-fps-modes-with-ray-tracing/#respond Mon, 18 Sep 2023 12:00:37 +0000 https://www.kitguru.net/?p=630784 One of the core benefits seen by the current generation of consoles is their ability to run games at multiple frame rates, offering players the freedom to pick their preferred balance of graphical fidelity and gameplay smoothness. One such title was Marvel’s Spider-Man remastered. Now, the team at Insomniac Games have confirmed that the upcoming …

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One of the core benefits seen by the current generation of consoles is their ability to run games at multiple frame rates, offering players the freedom to pick their preferred balance of graphical fidelity and gameplay smoothness. One such title was Marvel’s Spider-Man remastered. Now, the team at Insomniac Games have confirmed that the upcoming Spider-Man 2 will include 30fps, 40fps and 60fps options – all with ray-tracing.

Marvel’s Spider-Man Remastered and Spider-Man Miles Morales both offered multiple performance modes on PlayStation 5, letting you play at 30fps with ray-tracing or 60fps without. Later on, the game received further updates adding even more options – a 40fps mode for those with a 120hz screen, as well as a 60fps performance mode which also included ray-tracing.

Marvel’s Spider-Man 2 will feature a similar set of options, though are enhanced somewhat. In an interview conducted by IGN, Mike Fitzgerald, the Director of Core Technology at Insomniac spoke on how they have streamlined these performance options further for the upcoming sequel, saying:

“For those titles [Spider-Man Remastered and Miles Morales], we had Fidelity Mode, which had the full 4K in ray trace reflections, and then we had a performance mode which turned the ray tracing off and rendered at a lower resolution. And then we were able to add I think around launch, if not just after the performance RT mode as we called it, which was trying to be the best of both.”

Fitzgerald continued, “And for this game we're really able to deliver that as a baseline performance mode. There's no mode of this game that has the ray tracing turned off, no need for it. We've really figured out how to deliver what we feel like is the right Spider-Man picture and visuals and we want to make sure every player is seeing that.”

With certain games such as Starfield and Redfall being current-gen exclusives which only offer a single 30fps mode, many had begun to fear that the era of multiple performance modes on consoles was beginning to end. Fortunately, it seems as though this is not the case – at least in most instances. Hopefully more studios take note of Insomniac Games’ approach to performance.

Discuss on our Facebook page HERE.

KitGuru says: Are multiple performance modes important to you? Which of the 3 modes would you use? Have you tried 40fps? Let us know down below.

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Minecraft looks set to finally get a native current-gen upgrade https://www.kitguru.net/tech-news/mustafa-mahmoud/minecraft-looks-set-to-finally-get-a-native-current-gen-upgrade/ https://www.kitguru.net/tech-news/mustafa-mahmoud/minecraft-looks-set-to-finally-get-a-native-current-gen-upgrade/#respond Fri, 18 Aug 2023 16:00:31 +0000 https://www.kitguru.net/?p=626887 Minecraft is by far the best selling game of all time, with the creativity-focused survival sandbox selling 238 million copies. Despite this, the team at Mojang have yet to upgrade the game for current-generation consoles, with the title only available via backwards compatibility. This looks to finally be changing – at least according to one …

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Minecraft is by far the best selling game of all time, with the creativity-focused survival sandbox selling 238 million copies. Despite this, the team at Mojang have yet to upgrade the game for current-generation consoles, with the title only available via backwards compatibility. This looks to finally be changing – at least according to one ratings board.

As discovered by Twitter user ‘Andrew Marmo’ the German game ratings board (GSK) recently published a new listing for Minecraft on the Xbox Series consoles – suggesting that the game will soon get its long-awaited current-gen upgrade.

While yet to be officially announced, this update all-but-confirms that a current-gen version of Minecraft will soon be upon us.

Currently, the game runs at just 1080p on the Xbox Series X due to the fact that the Minecraft was never enhanced for the now-last-gen Xbox One X. Additionally, the previously-announced ‘Super Duper Graphics Pack’ never came to fruition – nor did the advertised ray tracing mode.

With the current version of Minecraft being so far behind, this Series X|S upgrade can’t come soon enough. Hopefully it includes all of the aforementioned features. We will have to wait and see.

KitGuru says: Are you bothered by the current version of Minecraft on consoles? What do you expect from this upcoming upgrade? What would you look forward to more, 120fps support or ray tracing? Let us know down below.

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UL releases new Solar Bar cross-platform ray tracing benchmark https://www.kitguru.net/gaming/joao-silva/ul-releases-new-cross-platform-ray-tracing-benchmark/ https://www.kitguru.net/gaming/joao-silva/ul-releases-new-cross-platform-ray-tracing-benchmark/#respond Tue, 15 Aug 2023 12:00:15 +0000 https://www.kitguru.net/?p=626450 UL has recently announced 3DMark Solar Bay, a new benchmark designed to assess ray-traced graphics performance across Windows PCs and high-end Android devices. This new benchmark comes as a complimentary update to the 3DMark (standard and Professional editions) and 3DMark Android App. Developed using the Vulkan 1.1 API, Solar Bay offers two tests that support …

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UL has recently announced 3DMark Solar Bay, a new benchmark designed to assess ray-traced graphics performance across Windows PCs and high-end Android devices. This new benchmark comes as a complimentary update to the 3DMark (standard and Professional editions) and 3DMark Android App.

Developed using the Vulkan 1.1 API, Solar Bay offers two tests that support ray tracing: a quick benchmark that assesses immediate performance, as well as a stress test that gauges device performance using a heavy workload during extended periods. The former measures a device's ability to deliver instantaneous performance for short bursts, resembling the gameplay loop of many mobile games. Upon completion of the Solar Bay benchmark, it generates four scores. One is the overall score, and the other three are sub-scores corresponding to each ray tracing section.

The Solar Bay stress test is an extended evaluation showcasing how a device maintains performance during prolonged gaming sessions with ray tracing enabled. This test runs the Solar Bay workload for 20 minutes, producing a chart that illustrates performance fluctuations throughout the test. A consistent set of results indicating minimal performance throttling is the optimal outcome.

Solar Bay is now available for Android devices on the Google Play Store for free and for Windows platforms on Steam, Epic Games, or directly from UL Solutions for $34.99.

Discuss on our Facebook page HERE.

KitGuru says: Do you find UL's new 3DMark Solar Bay benchmark useful? Are you planning to try it?

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Ratchet & Clank: Rift Apart PC update enables Ray Tracing for AMD GPUs https://www.kitguru.net/gaming/matthew-wilson/ratchet-clank-rift-apart-pc-update-enables-ray-tracing-for-amd-gpus/ https://www.kitguru.net/gaming/matthew-wilson/ratchet-clank-rift-apart-pc-update-enables-ray-tracing-for-amd-gpus/#respond Thu, 10 Aug 2023 12:01:46 +0000 https://www.kitguru.net/?p=626109 A few weeks ago following the launch of Ratchet & Clank: Rift Apart for PC, we learned that ray-tracing features were disabled for AMD graphics cards. At the time, Insomniac said it was working with AMD to bring support as soon as possible but no timeline was given. We finally have an update on that …

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A few weeks ago following the launch of Ratchet & Clank: Rift Apart for PC, we learned that ray-tracing features were disabled for AMD graphics cards. At the time, Insomniac said it was working with AMD to bring support as soon as possible but no timeline was given. We finally have an update on that front today, with ray-tracing finally being enabled for AMD users. 

The situation around RT effects in the PC version of the game has been strange. While the original PS5 release had ray-traced reflections running on an AMD chip, Insomniac seemingly faced difficulties getting RT features running properly on AMD PC hardware. We still don't really know what the holdup was, but Insomniac is now pushing out a fix.

With Patch 1.808.0.0, AMD GPU users will be able to enable ray-tracing effects in the PC version of the game. It is also recommended that you install the latest AMD Software: Adrenalin Edition driver for optimal performance.

The PC version of Ratchet & Clank: Rift Apart includes additional ray-tracing effects beyond what was included in the PS5 version. On PS5, the game featured RT reflections to make Clank extra shiny. The PC version adds RT Ambient Occlusion and RT Shadows to the mix.

Discuss on our Facebook page, HERE.

KitGuru Says: Have you picked up Ratchet & Clank: Rift Apart on PC? Are you running an AMD graphics card or an Nvidia one? 

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Ratchet & Clank: Rift Apart ray-tracing disabled on PC for AMD GPUs https://www.kitguru.net/gaming/matthew-wilson/ratchet-clank-rift-apart-ray-tracing-disabled-on-pc-for-amd-gpus/ https://www.kitguru.net/gaming/matthew-wilson/ratchet-clank-rift-apart-ray-tracing-disabled-on-pc-for-amd-gpus/#respond Thu, 27 Jul 2023 11:00:30 +0000 https://www.kitguru.net/?p=624441 While Insomniac's PC release of Ratchet & Clank: Rift Apart was supposed to support ray-tracing, this is only the case for Nvidia users. Insomniac disabled RT features for AMD GPUs. The game also supports an older version of AMD's FSR feature than anticipated.  In a support article posted earlier this week, Insomniac quietly noted that …

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While Insomniac's PC release of Ratchet & Clank: Rift Apart was supposed to support ray-tracing, this is only the case for Nvidia users. Insomniac disabled RT features for AMD GPUs. The game also supports an older version of AMD's FSR feature than anticipated. 

In a support article posted earlier this week, Insomniac quietly noted that “ray-tracing on AMD GPUs is disabled at launch”. The developers are “working closely with AMD to enable support as soon as possible”. Considering that this game was originally developed to run on the RDNA 2-powered PS5, with RT features, it is a little odd that there has been a delay on the PC side.

Over on the AMD subreddit, users have also pointed out that the game has launched with FSR 2.1, rather than the latest FSR 2.2 update, which has been available since early 2023. However, it is entirely possible they didn't have the resources to quickly test and implement a new feature upgrade at that point in the development cycle. With FSR 3 planned for 2023, it might even be worth waiting a few extra months to evaluate that version instead.

There is no timeline for the RT-enabling update for AMD graphics cards, but hopefully we are talking weeks rather than months.

Discuss on our Facebook page, HERE.

KitGuru Says: The PC version of Ratchet & Clank: Rift Apart includes additional ray-tracing effects beyond the PS5 version, adding Shadows and Ambient Occlusion alongside reflections. Hopefully support for all of this can be added swiftly for AMD GPU users. 

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Cyberpunk 2077 could be set for another path tracing upgrade https://www.kitguru.net/components/graphic-cards/matthew-wilson/cyberpunk-2077-could-be-set-for-another-path-tracing-upgrade/ https://www.kitguru.net/components/graphic-cards/matthew-wilson/cyberpunk-2077-could-be-set-for-another-path-tracing-upgrade/#respond Mon, 22 May 2023 13:30:37 +0000 https://www.kitguru.net/?p=616071 This year, Cyberpunk 2077 went through another big upgrade, enabling DLSS 3 and a new RT Extreme mode, which enables full path-tracing lighting effects in the game. With the game's big expansion, Phantom Liberty, coming up, there could be another upgrade on the way, with new technology to improve path tracing performance.  CapFrameX recently put …

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This year, Cyberpunk 2077 went through another big upgrade, enabling DLSS 3 and a new RT Extreme mode, which enables full path-tracing lighting effects in the game. With the game's big expansion, Phantom Liberty, coming up, there could be another upgrade on the way, with new technology to improve path tracing performance. 

CapFrameX recently put the idea forward that Cyberpunk 2077 could be the first game to support Nvidia's Neural Radiance Cache technology. Nvidia first unveiled this feature through a research paper back in 2021.

The new tech would switch away from pretraining for specific surfaces and instead switch to an adaptive model, designed to handle “fully dynamic scenes” while making “no assumptions about the lighting, geometry, and materials”. As a result, it ” sidesteps many difficulties of caching algorithms, such as locating, interpolating, and updating cache points”.

It is unclear exactly where this rumour came from, so it may be more of a prediction, as Nvidia has been working with CD Projekt Red to bring its cutting-edge tech to Cyberpunk 2077 and make it one of the most technically and visually impressive games available on PC.

CD Projekt Red will announce its release date and give us our first proper look at the upcoming Cyberpunk 2077 expansion, Phantom Liberty, sometime this summer. No specific date has been announced yet but previously, CD Projekt has made big announcements as part of the Xbox Summer Showcase, so we may well get a new trailer during Xbox's show in June.

Discuss on our Facebook page, HERE.

KitGuru Says: Have many of you had the chance to try Cyberpunk 2077's path-traced lighting mode in person? 

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The Layers of Fear UE5 demo has arrived, full game releases in June https://www.kitguru.net/gaming/matthew-wilson/the-layers-of-fear-ue5-demo-has-arrived-full-game-releases-in-june/ https://www.kitguru.net/gaming/matthew-wilson/the-layers-of-fear-ue5-demo-has-arrived-full-game-releases-in-june/#respond Tue, 16 May 2023 15:16:58 +0000 https://www.kitguru.net/?p=615055 Last week, Blooper Team announced that it would be releasing a demo for Layers of Fear, the remake of the original game built from the ground up in Unreal Engine 5, making use of some of the engine's unique features like Nanite and Lumen technology. Now, that demo is freely available and the full game …

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Last week, Blooper Team announced that it would be releasing a demo for Layers of Fear, the remake of the original game built from the ground up in Unreal Engine 5, making use of some of the engine's unique features like Nanite and Lumen technology. Now, that demo is freely available and the full game finally has a proper release date.

The Layers of Fear UE5 technical demo is available now on Steam, providing a small look at the game in action. I've already had a chance to play it on a PC with an RTX 3070 Ti and an Intel Core i7-8700K CPU with 16GB of RAM. It isn't the most up-to-date system and has struggled with some newer releases. However, in Layers of Fear, my PC handled everything at max settings, even with RT enabled, with a near flawless frame rate often locking to 120Hz with DLSS Quality mode enabled at 1440p resolution. Here are a few screenshots:

Alongside the demo, the game's official release date was also announced. Previously, we only had confirmation that the game would be available in June. Now the date is official – Layers of Fear is releasing on the 15th of June for PC, Xbox Series X/S and PS5.

As a reminder, here are the PC system requirements:

The Layers of Fear remake reimagines the original game and its DLCs, alongside Layers of Fear 2, all in one package. A new original chapter set in a Lighthouse with a brand-new character is also included in the game.

Discuss on our Facebook page, HERE.

KitGuru Says: I was pretty impressed with the performance, albeit with DLSS 2 enabled. Have you tried the Layers of Fear demo? What do you think of the game so far?

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RTX 2080 Ti vs RTX 4080 in 2023: The DLSS 3 Difference! https://www.kitguru.net/components/graphic-cards/dominic-moass/rtx-2080-ti-vs-rtx-4080-in-2023-the-dlss-3-difference/ https://www.kitguru.net/components/graphic-cards/dominic-moass/rtx-2080-ti-vs-rtx-4080-in-2023-the-dlss-3-difference/#respond Fri, 28 Apr 2023 13:00:02 +0000 https://www.kitguru.net/?p=612936 We put the RTX 4080 head to head with the RTX 2080 Ti in 2023

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Many of you will know that I love a good GPU revisit, simply to see how technology from prior generations stacks up today. So when Nvidia got in touch about a sponsored video looking at how the RTX 2080 Ti compares to the latest-generation RTX 4080 in 2023, you can bet I was keen to get started.

In this piece of content, we are pitting the 20-series flagship against the RTX 4080 over a total of six games, though we're only using titles that support DLSS 3 so we can show both the hardware and software improvements that have been made since the launch of the Turing architecture in 2018. We’ve got side by side game capture, performance figures, image quality and more, so we can really see exactly how far things have come. This project has been primarily designed around the video content, so we encourage you to check that out above – but we've also included the benchmarks charts in this written article.

Test System:

We test using a custom built system from PCSpecialist, based on Intel’s Raptor Lake platform. You can read more about this system HERE and configure your own PCSpecialist system HERE.

CPU
Intel Core i9-13900KS
Motherboard
Gigabyte Z790 Gaming X AX
Memory
32GB (2x16GB) Corsair Dominator Platinum RGB DDR5 6000MHz
Graphics Card
Varies
SSD
4TB Seagate Firecuda 530 Gen 4 PCIe NVMe
Chassis Corsair 5000D Airflow Tempered Glass Gaming Case
CPU Cooler
Corsair iCUE H150i Elite RGB High Performance CPU Cooler
Power Supply
Corsair 1600W Pro Series Titanium AX1600i Digital Modular PSU
Operating System
Windows 11 22H2
Monitor
MSI Optix MPG321UR-QD
Resizable BAR
Enabled for all supported GPUs

Both GPUs were tested with the Nvidia 531.68 driver, the latest at the time of starting this project.

Benchmarks

Closing thoughts

As mentioned, for the full analysis be sure to check out the video at the top of this page. It’s safe to say, however, that the RTX 4080 is significantly faster than the RTX 2080 Ti – that may sound obvious, but when comparing both GPUs using DLSS 2 Quality mode, the RTX 4080 came in on average 2.2 times faster at 4K.

DLSS 3 makes a real difference however, as frame rates get taken to the next level and the upgrade becomes even more significant. We’re now talking, on average, a 3x boost – or 300% uplift for the RTX 4080 versus the RTX 2080 Ti, which of course cannot leverage DLSS 3 due to its older architecture.

The RTX 2080 Ti isn't a completely lost cause though, the GPU still has some gas in the tank for certain games like F1 22, but it is really starting to show its age in more demanding titles. That's especially the case in games where ray tracing is heavily leveraged, just as we saw in the new Cyberpunk 2077 RT Overdrive mode, and in the new Witcher 3 update – those are the titles where the RTX 4080 delivered its biggest victories over the 20-series GPU.

Discuss on our Facebook page HERE.

KitGuru says: Thanks to Nvidia for sponsoring this content – it's always interesting to see how technology from prior generations stacks up today!

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New patch brings Ray Tracing back to Resident Evil 2 and Resident Evil 3 Remakes https://www.kitguru.net/gaming/matthew-wilson/new-patch-brings-ray-tracing-back-to-resident-evil-2-and-resident-evil-3-remakes/ https://www.kitguru.net/gaming/matthew-wilson/new-patch-brings-ray-tracing-back-to-resident-evil-2-and-resident-evil-3-remakes/#respond Thu, 20 Apr 2023 12:05:58 +0000 https://www.kitguru.net/?p=612287 Following on from the unplanned removal of ray tracing in Capcom's Resident Evil 2 and Resident Evil 3 remakes on Steam, the publisher promised to restore RT features in a future update. It turns out, that update didn't take long, as it is now rolling out.  If you have the games installed, you'll see an …

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Following on from the unplanned removal of ray tracing in Capcom's Resident Evil 2 and Resident Evil 3 remakes on Steam, the publisher promised to restore RT features in a future update. It turns out, that update didn't take long, as it is now rolling out. 

If you have the games installed, you'll see an update for them the next time you open up Steam. Capcom pushed the patch this morning, swiftly addressing the issue of missing ray-tracing features in the game.

The update will restore the ray-tracing options in the graphics menu on the DX12 versions of the game on PC. The option for 3D Audio should also be restored in the sound settings menu.

We're still unsure exactly what went wrong here, but still happy to see things quickly resolved.

Discuss on our Facebook page, HERE.

KitGuru Says: With RE4 Remake recently becoming available, have you been replaying the older games too? 

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Capcom will bring Ray Tracing back to Resident Evil 2 and Resident Evil 3 on PC https://www.kitguru.net/gaming/matthew-wilson/capcom-will-bring-ray-tracing-back-to-resident-evil-2-and-resident-evil-3-on-pc/ https://www.kitguru.net/gaming/matthew-wilson/capcom-will-bring-ray-tracing-back-to-resident-evil-2-and-resident-evil-3-on-pc/#respond Wed, 19 Apr 2023 14:55:58 +0000 https://www.kitguru.net/?p=612184 This month, a mysterious update for Resident Evil 2 and Resident Evil 3 on Steam removed ray-tracing from both games. Fans were quick to notice this, flagging the issue up online. Now, Capcom has officially addressed this, confirming that this was an error and a fix is on the way.  In a tweet, Capcom addressed …

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This month, a mysterious update for Resident Evil 2 and Resident Evil 3 on Steam removed ray-tracing from both games. Fans were quick to notice this, flagging the issue up online. Now, Capcom has officially addressed this, confirming that this was an error and a fix is on the way. 

In a tweet, Capcom addressed questions about missing ray-tracing features. We don't know how or why RT was disabled, but Capcom says that the problem will be “addressed in a future update”.

Both Resident Evil 2 Remake and Resident Evil 3 Remake launched with ray-tracing features in place. Currently following a recent update, RT options no longer appear in the graphics menu and the 3D Audio option in the game has also been removed.

While these features are currently missing in action, both games remain fully playable and no other immediate issues have been widely reported.

Discuss on our Facebook page, HERE.

KitGuru Says: While we're still confused as to how this happened, it would seem that ray tracing will return to RE2 and RE3 soon enough. 

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Ray tracing removed from Resident Evil 2 and 3 Remake on Steam https://www.kitguru.net/gaming/matthew-wilson/ray-tracing-removed-from-resident-evil-2-and-3-remake-on-steam/ https://www.kitguru.net/gaming/matthew-wilson/ray-tracing-removed-from-resident-evil-2-and-3-remake-on-steam/#respond Mon, 17 Apr 2023 12:00:06 +0000 https://www.kitguru.net/?p=611856 Recently, Capcom updated Resident Evil Village to remove Denuvo DRM from the game. It would seem that Resident Evil 2 and Resident Evil 3 also received updates recently, mysteriously removing ray-tracing features from both remakes.  While the removal of Denuvo from RE Village was a welcome change, the removal of ray-tracing from Resident Evil 2 …

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Recently, Capcom updated Resident Evil Village to remove Denuvo DRM from the game. It would seem that Resident Evil 2 and Resident Evil 3 also received updates recently, mysteriously removing ray-tracing features from both remakes. 

While the removal of Denuvo from RE Village was a welcome change, the removal of ray-tracing from Resident Evil 2 & 3 Remake is a bit more puzzling. The issue was originally spotted by u/pmc64 on the PC gaming subreddit, showing the removal of ray-tracing features in the graphics menu for each game following the latest patch.

In this case, the DX12 versions of each game are being used and should have access to ray-tracing, as both titles launched with RT effects in place.

Capcom has not addressed this issue publicly, so we do not know if this change was intentional or a mistake. Given that the news is starting to do the rounds though, we would expect some form of response and perhaps a fix soon.

Discuss on our Facebook page, HERE.

KitGuru Says: Hopefully Capcom can address this soon as there seems to be no reason for the removal of ray-tracing. 

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Cyberpunk 2077’s RT: Overdrive mode is now available on PC https://www.kitguru.net/gaming/matthew-wilson/cyberpunk-2077s-rt-overdrive-mode-is-now-available-on-pc/ https://www.kitguru.net/gaming/matthew-wilson/cyberpunk-2077s-rt-overdrive-mode-is-now-available-on-pc/#respond Tue, 11 Apr 2023 14:00:13 +0000 https://www.kitguru.net/?p=611238 Last year when Nvidia first announced DLSS 3 and its new RTX 40 series graphics cards, the company teased us with an upcoming RT Overdrive mode for Cyberpunk 2077, adding full path tracing effects to the game. Now after months of additional development, the new graphics mode has arrived on PC.  Today, Patch 1.62 is …

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Last year when Nvidia first announced DLSS 3 and its new RTX 40 series graphics cards, the company teased us with an upcoming RT Overdrive mode for Cyberpunk 2077, adding full path tracing effects to the game. Now after months of additional development, the new graphics mode has arrived on PC. 

Today, Patch 1.62 is rolling out for Cyberpunk 2077 on PC. The headlining change with this patch is the addition of the RT Overdrive mode. This replaces the game's other ray-tracing techniques with full patch-traced lighting. While the patch notes make it sound like you can't turn RT Overdrive mode on without an RTX 4070 Ti or better graphics card, Hardware Unboxed has managed to get it running on an RTX 2060, an RX 6500 XT and even a Zen 4 iGPU. With that said, none of these GPUs can achieve truly playable frame rates, so while it is good for a quick look out of curiosity, you'll need a DLSS 3 compatible graphics card if you want to actually play the game with these settings.

I don't have an RTX 4080 myself, but I do have access to GeForce Now's RTX 4080 servers. Using this, I was able to quickly jump in and see the new RT: Overdrive mode in action. It is very impressive and with DLSS Frame Generation switched on, you'll get very good frame rates, usually hitting over 100FPS in the centre of Night City. However, I do think I encountered a bug, as when I skipped from day to night time, the city effectively went pitch black, so that might be something that needs addressing.

If you have an older ray-tracing capable graphics card that can't run the RT: Overdrive mode at playable frame rates, CD Projekt Red has put a middle-ground solution in place. You can switch on Path Traced rendering in the game's photo mode, so you can quickly compare. As the photo mode only needs to render one frame, rather than multiple frames per second, it is more easily accessible on a wider range of hardware.

Aside from RT: Overdrive, today's Cyberpunk 2077 patch also adds DLAA, Nvidia's AI-based anti-aliasing solution, in addition to Intel XeSS 1.1 and an improved in-game benchmarking tool.

KitGuru Says: Have you checked out Cyberpunk 2077's new RT Overdrive mode yet? 

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Cyberpunk 2077 RT Overdrive test shows you’ll need DLSS 3 to run it, even on an RTX 4090 https://www.kitguru.net/gaming/matthew-wilson/cyberpunk-2077-rt-overdrive-test-shows-youll-need-dlss-3-to-run-it-even-on-an-rtx-4090/ https://www.kitguru.net/gaming/matthew-wilson/cyberpunk-2077-rt-overdrive-test-shows-youll-need-dlss-3-to-run-it-even-on-an-rtx-4090/#respond Thu, 06 Apr 2023 10:53:44 +0000 https://www.kitguru.net/?p=610494 Later this month, the next update for Cyberpunk 2077 will drop, bringing some particularly exciting new features to the PC version. The new patch will include the RT Overdrive mode, bringing full path-traced lighting effects to the game. This is incredibly demanding technology right now, and the benchmarks are proving that.  In Nvidia's latest teaser …

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Later this month, the next update for Cyberpunk 2077 will drop, bringing some particularly exciting new features to the PC version. The new patch will include the RT Overdrive mode, bringing full path-traced lighting effects to the game. This is incredibly demanding technology right now, and the benchmarks are proving that. 

In Nvidia's latest teaser video, we can see the game running at Ultra settings, 4K resolution and with the RT Overdrive mode switched on and DLSS off. Using an RTX 4090, this brings the frame rate down to just 16 frames per second while driving through Night City.

Fortunately, Cyberpunk 2077 also supports DLSS 3. Thanks to the new Frame Generation technology in DLSS 3, the RTX 4090 can boost frame rates significantly, paving the way for over 120FPS gameplay in the same scene.

For comparison, in our original RTX 4090 review, we tested Cyberpunk using the game's current RT Ultra setting with DLSS off. At 4K, the GPU was able to manage just under 40 frames per second on average, so the Overdrive mode definitely adds quite a bit, being twice as intensive.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be testing the Cyberpunk 2077 RT Overdrive mode once it becomes available? 

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Star Wars Jedi Survivor will require over 150GB of storage and a DX12-capable GPU https://www.kitguru.net/gaming/matthew-wilson/jedi-survivor-pc-specs/ https://www.kitguru.net/gaming/matthew-wilson/jedi-survivor-pc-specs/#respond Thu, 06 Apr 2023 10:00:00 +0000 https://www.kitguru.net/?p=610491 We are just a few weeks away from the release of Respawn's highly anticipated Jedi Fallen Order sequel, Star Wars Jedi Survivor. The game is set to launch on PC (as well as consoles) on the 28th of April and now ahead of that date, EA has announced the game's minimum and recommended PC system …

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We are just a few weeks away from the release of Respawn's highly anticipated Jedi Fallen Order sequel, Star Wars Jedi Survivor. The game is set to launch on PC (as well as consoles) on the 28th of April and now ahead of that date, EA has announced the game's minimum and recommended PC system requirements.

Interestingly, while Fallen Order was a DX11 title, it looks like Jedi Survivor will only offer DX12, so you'll need a more modern GPU. This also opens the door for additional graphical features, like ray-tracing, although it would appear that Respawn is steering clear of the new lighting tech for the time being.

Here are the minimum PC system requirements for Star Wars Jedi Survivor:

  • OS: Windows 10 64-bit
  • RAM: 8GB
  • CPU: AMD Ryzen 5 1400 or Intel Core i7-7700
  • GPU: AMD Radeon RX 580 or Nvidia GeForce GTX 1070

And here are the recommended PC system requirements:

  • OS: Windows 10 64-bit
  • RAM: 16GB
  • CPU: AMD Ryzen 5 5600X or Intel Core i5-11600K
  • GPU: AMD Radeon RX 6700 XT or Nvidia GeForce RTX 2070

The system requirements also call for 155GB of storage space and an SSD is recommended over an HDD, but this is standard practice for most newer titles at this point.

Star Wars Jedi Survivor is set five years after the events of the first game, once again putting players in the shoes of Cal Kestis as he looks to fight back against the empire. The game will be available on PC, as well as Xbox and PlayStation consoles.

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KitGuru Says: Are many of you planning on picking this up in later this month?

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Latest Elden Ring patch finally adds ray tracing on PC and console https://www.kitguru.net/gaming/matthew-wilson/latest-elden-ring-patch-finally-adds-ray-tracing-on-pc-and-console/ https://www.kitguru.net/gaming/matthew-wilson/latest-elden-ring-patch-finally-adds-ray-tracing-on-pc-and-console/#respond Thu, 23 Mar 2023 16:30:11 +0000 https://www.kitguru.net/?p=597796 Months ago, From Software began laying the groundwork for Ray Tracing features in Elden Ring. The game was confirmed to get RT support prior to its release in early 2022 but it is only just now becoming available in an update released today.  Ray tracing has finally arrived for Elden Ring. In today's 1.09 update …

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Months ago, From Software began laying the groundwork for Ray Tracing features in Elden Ring. The game was confirmed to get RT support prior to its release in early 2022 but it is only just now becoming available in an update released today. 

Ray tracing has finally arrived for Elden Ring. In today's 1.09 update for PC, PS5 and Xbox Series X/S, you can now find ray tracing in the options menu. On PC, you'll find it in the graphics settings menu and on console, you'll find it in the game options menu.

On PC, you'll want to have at least an RTX 3060 Ti or Radeon RX 6700 XT graphics card for playing with RT switched on. The recommended RT spec calls for an RTX 3070 Ti or an RX 6900 XT.

Aside from Ray Tracing, this patch also makes a number of PvP balancing changes, general game balance adjustments and fixes a lengthy list of bugs. You can read the full patch notes, HERE.

Discuss on our Facebook page, HERE.

KitGuru Says: Will you be switching on Ray Tracing in Elden Ring? 

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Cyberpunk 2077’s RT Overdrive Mode finally arrives next month https://www.kitguru.net/gaming/mustafa-mahmoud/cyberpunk-2077s-rt-overdrive-mode-finally-arrives-next-month/ https://www.kitguru.net/gaming/mustafa-mahmoud/cyberpunk-2077s-rt-overdrive-mode-finally-arrives-next-month/#respond Thu, 23 Mar 2023 09:52:57 +0000 https://www.kitguru.net/?p=597717 For all of its faults, Cyberpunk 2077 is a gorgeous looking game – especially when running on a high-end machine with all of its many ray-tracing features enabled. That said, the team at CD Projekt Red have teased that they plan to bring full path-tracing to the game via an ‘RT Overdrive Mode’. During GDC 2023, it was announced that path-tracing will be arriving next month as part of Cyberpunk 2077’s 1.62 update.

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For all of its faults, Cyberpunk 2077 is a gorgeous looking game – especially when running on a high-end machine with all of its many ray-tracing features enabled. That said, the team at CD Projekt Red have teased that they plan to bring full path-tracing to the game via an ‘RT Overdrive Mode’. During GDC 2023, it was announced that path-tracing will be arriving next month as part of Cyberpunk 2077’s 1.62 update.

Making the announcement at the 2023 Game Developers Conference – and via Nvidia’s blog – it was revealed that the long-awaited RT Overdrive mode would be launching on the 11th of April via a technology preview, bringing full path-tracing to the open-world title.

For the uninitiated, path-tracing (also known as full ray-tracing) “accurately simulates light throughout an entire scene” meaning “practically all light sources cast physically correct soft shadows. Natural colored lighting also bounces multiple times throughout Cyberpunk 2077’s world, creating more realistic indirect lighting and occlusion.”

So far we have seen path tracing come to a small number of games, including the likes of Minecraft, Portal and Quake II. Cyberpunk 2077 is by far the most demanding of these titles without path-tracing, and so it will be interesting to see how the game looks and performs when the RT Overdrive mode releases on the 11th of April.

KitGuru says: Are you excited for this new RT mode? Will your PC be able to handle it? Let us know down below.

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Dead Space Remake will include two graphics modes on console https://www.kitguru.net/tech-news/mustafa-mahmoud/dead-space-remake-will-include-two-graphics-modes-on-console/ https://www.kitguru.net/tech-news/mustafa-mahmoud/dead-space-remake-will-include-two-graphics-modes-on-console/#respond Mon, 16 Jan 2023 19:00:01 +0000 https://www.kitguru.net/?p=590326 The Dead Space remake is just a few show weeks away, with the game set to arrive on the 27th of January. Ahead of its release, the team have now confirmed that console players will be able to play the game at either 30 or 60 frames-per-second – with the expected compromises in switching between …

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The Dead Space remake is just a few show weeks away, with the game set to arrive on the 27th of January. Ahead of its release, the team have now confirmed that console players will be able to play the game at either 30 or 60 frames-per-second – with the expected compromises in switching between the two.

Informing prospective players via Twitter, the official Dead Space team released the performance statistics of the game on consoles, saying “Looking for #DeadSpace specs? We’ve got you covered. Console players have the option to choose between 2 graphics modes:

  • Quality: 30fps at 4K (UHD) resolution with ray-tracing.
  • Performance: 60fps with 2K (QHD) with no ray-tracing.”

Since the start of the 9th generation, we have seen most games offer multiple performance options for their games, with players being able to pick between 30fps, 60fps and beyond. Confirmation that the Dead Space remake will offer such options is welcome, especially in the wake of some games (such as Gotham Knights) omitting the functionality.

It will be interesting to see the differences between the two modes, especially as the exact form of ray-tracing used has not been detailed, meaning it could be something as relatively minor as ray-traced ambient occlusion, or it could be as impactful as RT Global Illumination. Furthermore, Series S specs were not released, and so we will have to wait and see.

Discuss on our Facebook page HERE.

KitGuru says: Are you excited for Dead Space? What mode will you play on? What is the most impactful form of ray-tracing in your opinion? Let us know down below.

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GTA Online to get ray-traced reflections in upcoming update https://www.kitguru.net/tech-news/mustafa-mahmoud/gta-online-to-get-ray-traced-reflections-in-upcoming-update/ https://www.kitguru.net/tech-news/mustafa-mahmoud/gta-online-to-get-ray-traced-reflections-in-upcoming-update/#respond Thu, 08 Dec 2022 14:00:10 +0000 https://www.kitguru.net/?p=585673 When Rockstar Games finally released GTA V: Expanded and Enhanced for current-gen systems, the sentiment surrounding the update was somewhat muted due to rather minimal improvements across the board – especially when it came to the game’s graphics. In a surprising move, Rockstar Games have now announced that GTA Online will be getting ray-traced reflections. …

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When Rockstar Games finally released GTA V: Expanded and Enhanced for current-gen systems, the sentiment surrounding the update was somewhat muted due to rather minimal improvements across the board – especially when it came to the game’s graphics. In a surprising move, Rockstar Games have now announced that GTA Online will be getting ray-traced reflections.

The PS5 and Xbox Series X versions of GTA V did launch with some ray tracing, however at the time it was limited to just RTAO (ray-traced ambient occlusion). While a nice addition, it is perhaps one of the least impactful forms of ray-tracing.

It is therefore exciting to see that in an upcoming update, GTA Online for PS5 and Series X will be getting ray-traced reflections, with Rockstar Games taking to their blog to say:

“With this year drawing to a close, we'd like to thank our devoted community of enterprising criminals, creators, and competitors in Grand Theft Auto Online, and provide some details on what is still to come.”

Alongside general improvements, quality-of-life changes and “a fleet of new vehicles, world events, Contact Missions, and more,” GTA Online on PS5 and Series X is set to receive “ray-traced reflections — rendering real-time reflections on many surfaces — via the Fidelity Mode graphics setting.”

Alongside Ray-Traced Global Illumination, RT Reflections is one of the most impactful forms of ray tracing – especially for a game such as GTA V which is set in a massive city with tall skyscrapers; shiny vehicles; rain; the sea and more. This update is set to arrive before the end of the year. Hopefully these features are eventually brought to PC.

Discuss on our Facebook page HERE.

KitGuru says: What do you think of this upcoming update? Are you excited for it? What do you think is the most impactful form of ray-tracing? Let us know down below.

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CD Projekt details upcoming Witcher 3 graphical upgrade https://www.kitguru.net/gaming/matthew-wilson/cd-projekt-details-upcoming-witcher-3-graphical-upgrade/ https://www.kitguru.net/gaming/matthew-wilson/cd-projekt-details-upcoming-witcher-3-graphical-upgrade/#respond Wed, 23 Nov 2022 17:20:46 +0000 https://www.kitguru.net/?p=583832 Today CD Projekt Red gave us our first look at the next-gen update for The Witcher 3 and shared many other details of the patch. For starters, the game is getting ray-traced global illumination and ray-traced ambient occlusion. It will also support upscaling techniques like DLSS and FSR 2.0.  On PS5 and Xbox Series X, …

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Today CD Projekt Red gave us our first look at the next-gen update for The Witcher 3 and shared many other details of the patch. For starters, the game is getting ray-traced global illumination and ray-traced ambient occlusion. It will also support upscaling techniques like DLSS and FSR 2.0. 

On PS5 and Xbox Series X, the game will now have a true performance mode, offering 60FPS. The quality mode setting will run at 30FPS but with ray-tracing switched on. PS5 players will further benefit from DualSense haptic feedback. In terms of other graphical upgrades, the developers have reworked the game's foliage, improved textures and LOD.

Truth be told, ray-tracing and some of the texture improvements didn't really stick out to me during the livestream, although I did think Geralt's armour looked sharper. The stream didn't include comparison screens, and obviously video compression means some of the finer details in the image are lost anyway, so we won't be able to make a good judgement on the upgrade here until we can see the update for ourselves.

CD Projekt Red has also spent some time fixing some lingering bugs, adding in new close-up camera options and making a few other quality of life changes – for instance, you'll now be able to pause cutscenes at long last, and adjust subtitle size.

The Witcher 3's next-gen update arrives as a free upgrade for all owners of the game on Xbox, PlayStation and PC on the 14th of December.

KitGuru Says: Did any of you watch the stream? Were you impressed with what was shared so far? 

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AMD reveals first RX 7900 XT game benchmarks https://www.kitguru.net/components/graphic-cards/matthew-wilson/amd-reveals-first-rx-7900-xt-game-benchmarks/ https://www.kitguru.net/components/graphic-cards/matthew-wilson/amd-reveals-first-rx-7900-xt-game-benchmarks/#respond Mon, 14 Nov 2022 16:21:30 +0000 https://www.kitguru.net/?p=582479 While AMD announced the RX 7900 XTX and RX 7900 XT graphics cards earlier this month, we didn't get a ton of game benchmarks. Today, AMD has updated its press deck with new benchmarks, including the first in-game performance results for the upcoming RX 7900 XT. 

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While AMD announced the RX 7900 XTX and RX 7900 XT graphics cards earlier this month, we didn't get a ton of game benchmarks. Today, AMD has updated its press deck with new benchmarks, including the first in-game performance results for the upcoming RX 7900 XT. 

There are two new slides to look at. The first, offers a comparison between the RX 6950 XT, RX 7900 XT and the RX 7900 XTX, all running games at 4K with the highest settings enabled:

In these four benchmarks we get a better look at the gen-on-gen performance increase to expect from AMD's new high-end GPUs. While the RX 6950 XT could garner 43 FPS at 4K with max settings, the RX 7900 XT manages 60 FPS and the XTX goes a step further, averaging 72 FPS in AMD's benchmark tests.

The second slide gives us a look at ray-tracing performance, which is an area AMD is looking to significantly improve with RDNA 3, which features new ray-accelerating hardware:

The chart includes performance numbers with FSR both on and off. Judging by these benchmarks, you are still going to want to use upscaling techniques to save on performance when turning RT effects all the way up. Of the four games tested here, Resident Evil Village performs the best, but that offers more limited ray traced effects, which are less expensive to run compared to the effects you'll find in Cyberpunk 2077 and Hitman 3, which use global illumination and reflections too.

AMD's new graphics cards are set to launch in December, so expect to see a range of reviews around then too.

Discuss on our Facebook page, HERE.

KitGuru Says: What do you think of these early RX 7900 performance results? 

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The Witcher 3’s ‘next gen’ update is finally arriving in December https://www.kitguru.net/gaming/matthew-wilson/the-witcher-3s-next-gen-update-is-finally-arriving-in-december/ https://www.kitguru.net/gaming/matthew-wilson/the-witcher-3s-next-gen-update-is-finally-arriving-in-december/#respond Mon, 14 Nov 2022 15:54:41 +0000 https://www.kitguru.net/?p=582475 While initially CD Projekt Red had planned to release next-gen updates for The Witcher 3 in 2021, it was later pushed to 2022. The enhanced version of The Witcher 3 was being developed by Saber Interactive, but CD Projekt Red took over development earlier this year, planning for a Q4 release. Now, we finally have …

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While initially CD Projekt Red had planned to release next-gen updates for The Witcher 3 in 2021, it was later pushed to 2022. The enhanced version of The Witcher 3 was being developed by Saber Interactive, but CD Projekt Red took over development earlier this year, planning for a Q4 release. Now, we finally have a proper release date. 

The Witcher 3 is seven years old as of this year. The new update will include graphical and performance enhancements for PC, Xbox Series X/S and PS5, in addition to ray-tracing. CD Projekt Red has also previously teased “a few surprises” so there will be a little content added to the game too. That will include new content themed on Netflix's Witcher series, and a few community-made mods are being integrated into the game too.

CD Projekt Red initially tasked Saber Interactive with developing this new version of the game following the company's excellent work on the Nintendo Switch port. However, earlier this year, CD Projekt Red chose to break off its relationship with the studio and decided to finish working on the update itself.

Now after months of additional work, the update is finally ready to release. The update will arrive on the 14th of December for PC, Xbox Series X/S and PS5. On next-gen consoles, you'll have to download the new ‘next-gen' version of the game. However, PC players will get the update automatically without the need to install a new version of the game.

Discuss on our Facebook page, HERE.

KitGuru Says: We've been waiting on this update for a long time, so it is nice to finally see it nearing release. We still haven't had a good look at the graphical update, but CD Projekt Red will be streaming gameplay of the new version next week, so expect more details soon. 

 

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AMD shares additional details on the RDNA 3 architecture https://www.kitguru.net/components/graphic-cards/joao-silva/amd-shares-additional-details-on-the-rdna-3-architecture/ https://www.kitguru.net/components/graphic-cards/joao-silva/amd-shares-additional-details-on-the-rdna-3-architecture/#respond Mon, 14 Nov 2022 15:02:17 +0000 https://www.kitguru.net/?p=582394 With the first AMD RDNA 3 products coming out in a month, AMD thought it was time to share more about the upcoming GPU architecture. That includes details about its chiplet design, physical structure, improved ray tracing and computing capabilities.

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With the first AMD RDNA 3 products coming out in a month, AMD thought it was time to share more about the upcoming GPU architecture. That includes details about its chiplet design, physical structure, improved ray tracing and computing capabilities.

Starting with the physical design, AMD decided to go with a chiplet design instead of a monolithic one for the RDNA 3 architecture. AMD says this allowed it to improve cost to performance and maximise performance from each square mm. In the end, that results in a 20% relative improvement in silicon utilisation. The new design approach also lets the chip run faster at the same power or consume less at the same clock speed.

AMD had to change its current GPU architecture to build an efficient shader core for all workloads. In computation, the peak rate per clock was doubled, and in ML, dedicated matrix operations using high-density computing help to improve performance in more specific workloads. In addition, enhanced cache and registers increase silicon utilisation and improve efficiency. Lastly, the memory subsystem now offers more bandwidth thanks to the redesigned AMD Infinity Cache featured in the GPUs.

Another considerable upgrade is the ray tracing capabilities of the new GPUs. Thanks to the 2nd gen ray tracing hardware employed by AMD on the new cards, they could extract more value from each ray, improve path tracing, and use new denoising and reservoir sampling techniques. Ray transversal efficiency was also improved thanks to the new RDNA 3 ray accelerators that can better handle ray divergence and traversal flags, and reduce overall traversal steps.

AMD is already using a chiplet design on the Ryzen chips, which has seen great success. Now, AMD is bringing this over to GPUs too. There are two reasons behind this decision: diminishing returns that come with higher transistor density and increasing costs per yielded mm².

Instead, of a monolithic design, AMD separated the GFx core and upgraded it to N5. In contrast, the memory interfaces and AMD Infinity Cache controller will stay in a separate die in a more mature node. That way, the chip can benefit from the N5 performance bump at a fraction of the cost.

The chips are divided into one GCD (Graphics Compute Die) and up to six MCDs (Memory Cache Dies) with high bandwidth requirements. To solve this situation, AMD will use what it calls Infinity Fanout links, which operate at 9.2Gb/s and offer a peak bandwidth of 5.3TB/s. These links are engineered to run at a low voltage, saving up to 80% power per bit compared to organic package links. Unfortunately, they have higher latency than building the MCDs on-die, but that can be compensated for with higher Infinity Fabric and GPU clock speeds.

Another interesting bit of information shared by AMD was how the Vector units work. Due to how it's programmed, they can work as either a SIMD64 or two SIMD32 (dual-queue). Regardless of the mode, instructions still have the same clock issue and dependency rules of RDNA architectures. Moreover, the vector units can work as matrix accelerators for ray tracing and other workloads.

Discuss on our Facebook page, HERE.

KitGuru says: All of this sound very promising, but in the end, the most important thing is how all these improvements translate into real-world performance. We'll be able to take a closer look at that once reviews start coming in. 

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