Runes | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Tue, 20 May 2014 08:09:37 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png Runes | KitGuru https://www.kitguru.net 32 32 New Shadow of Mordor trailer explains runes and power https://www.kitguru.net/gaming/jon-martindale/new-shadow-of-mordor-trailer-explains-runes-and-power/ https://www.kitguru.net/gaming/jon-martindale/new-shadow-of-mordor-trailer-explains-runes-and-power/#respond Tue, 20 May 2014 07:40:38 +0000 http://www.kitguru.net/?p=193875 Even though it's been over a decade since the last Lord of the Rings film graced our cinemas and The Hobbit movies might be dealing with a different time period altogether, the Third Age is still cropping up in our games with relative frequency. The next one, Shadows of Mordor, impressed a fair number of …

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Even though it's been over a decade since the last Lord of the Rings film graced our cinemas and The Hobbit movies might be dealing with a different time period altogether, the Third Age is still cropping up in our games with relative frequency. The next one, Shadows of Mordor, impressed a fair number of games when its Nemesis System was revealed earlier this year, and now it's looking to grab your attention again, with another trailer, this time discussing runes and Orc slaying super powers.

[yframe url='http://www.youtube.com/watch?v=dVKZfJuegBE']

In the trailer we see Ezio… I mean Talion, gutting and decapitating Orcs at every chance he gets – remember, it's to fight his way up so he can kill the being that murdered him and his family – but he really becomes a powerhouse when he unlocks different runes to augment his weapons with. Especially, if they're epic ones.

runnes

As the video explains, you unlock epic runes, by getting an Orc underling to deliver a message to his captain, threatening his life. These chieftains then surround themselves with heavy armour and body guards, making the assassination that much harder. Pull it off though and you can unlock runes that do more damage, cause spontaneous combustion, make you faster, or a variety of other gameplay additions.

There's also runes you can unlock through pre-ordering, with different retailers offering different options.

Middle Earth: Shadow of Mordor is set for release on 7th October on Xbox 360, Xbox One, PS3, PS4 and Windows PCs.

Discuss on our Facebook page, HERE.

KitGuru Says: I love the brutality of the combat, how Talion really stabs these Orcs, sending the blood flying. I just wish some of the damage was still there when the body falls to the ground. The animations look great, but there's no visible damage once Talion pulls the blade free. It's a real shame and something I hope they fix in the final version. 

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Riot talks Rune and Mastery changes for LoL S4 https://www.kitguru.net/gaming/jon-martindale/riot-talks-rune-and-mastery-changes-for-lol-s4/ https://www.kitguru.net/gaming/jon-martindale/riot-talks-rune-and-mastery-changes-for-lol-s4/#respond Fri, 01 Nov 2013 10:59:48 +0000 http://www.kitguru.net/?p=160303 Riot has been talking up its pre-season changes for the fourth season of League of Legends over the past few days, with the final post discussing runes and masteries. Today we take a look at what the MOBA developer feels about the current climate of these out-of-game options and how they can be changed to …

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Riot has been talking up its pre-season changes for the fourth season of League of Legends over the past few days, with the final post discussing runes and masteries. Today we take a look at what the MOBA developer feels about the current climate of these out-of-game options and how they can be changed to improve the in-game action.

As it stands, Riot believes that runes aren't really customisable enough. There's a lot of options sure, but the fact that flat damage, magic resist, armour etc. offer such good early stat boosts, players tend to stick with those and come to think of them as part of their base stats. Ultimately Riot wants to open this up to more experimentation.

“Ideally, runes should be used as tools to supplement your play style for a given champion,” said Riot QA analyst, Rickessabandon. “Whether it's boosting your duelling power in the laning phase or setting up for an epic late-game build, runes should help define the framework of your unique play style. We're giving runes clear strategic value and purpose in the new season to reinforce this point while making it easier for you to understand what to expect from your rune selection.”

masteries
I usually just copy these from the highest rated guide for my champion/role… does that make me a noob?

When it comes to the actual changes Riot intends to make, the first will be to tone down a few runes that are seemingly overpowered at the moment. It's also going to even out the differences between scaling runes and flat runes, making level six or similar the point where their power advantages change; so before six, flat runes are better and after, scale runes are.

But it's not just runes that are getting a look-in of course, Riot also wants to overhaul masteries again. The changes this season aren't going to be as drastic as with the last one, but there are some planned that will be noticeable.

First up is the removal of improved summoner spells, as Riot believes these are too often a go-to choice, reducing the versatility of the masteries, since invariably some points will go into one or more of those roles.

It's also making mastery tablets work similarly to the base vs scale rune tradeoff. If you invest your masteries into lots of lower tier options, you'll find your early game augmented the most, but if you go deeper into the tables your late game will be improved more. The idea is to create unique playstyles – it'll be interesting to see if that can be achieved with just these tweaks.

Finally, there are some new masteries going in there designed to help support characters, as well as a breakdown of some big temporary boosts like Frenzy and Biscuiteer. These now offer more of an ongoing reward.

KitGuru Says: So that about wraps up the Riot breakdown of its upcoming pre-season patches. What did you guys think of them? Do you think Season 4 stands to be better or worse than season 3? 

If you missed some of our previous coverage, Riot also talked about Vision/Ward changes, improvements for support players, changes to experience and the meta game and a jungle overhaul

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