TressFX | KitGuru https://www.kitguru.net KitGuru.net - Tech News | Hardware News | Hardware Reviews | IOS | Mobile | Gaming | Graphics Cards Wed, 08 Jul 2015 17:51:47 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.kitguru.net/wp-content/uploads/2021/06/cropped-KITGURU-Light-Background-SQUARE2-32x32.png TressFX | KitGuru https://www.kitguru.net 32 32 Rise of the Tomb Raider will have improved TressFX https://www.kitguru.net/components/graphic-cards/matthew-wilson/rise-of-the-tomb-raider-will-have-improved-tressfx/ https://www.kitguru.net/components/graphic-cards/matthew-wilson/rise-of-the-tomb-raider-will-have-improved-tressfx/#respond Wed, 08 Jul 2015 17:51:01 +0000 http://www.kitguru.net/?p=258133 When the 2013 Tomb Raider reboot launched on the PC, AMD gave its new hair technology feature, TressFX, its début. Since then, the feature has been implemented on the Xbox One and PlayStation 4 re-releases of Tomb Raider early last year and now, Crystal Dynamics has revealed that it will be using an improved version …

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When the 2013 Tomb Raider reboot launched on the PC, AMD gave its new hair technology feature, TressFX, its début. Since then, the feature has been implemented on the Xbox One and PlayStation 4 re-releases of Tomb Raider early last year and now, Crystal Dynamics has revealed that it will be using an improved version of TressFX in Rise of the Tomb Raider.

TressFX is now in version 3.0 and will also be featured in the new Deus Ex game, which is in development by another Square Enix owned studio.In a post on the official Tomb Raider tumblr, the game's director, Brian Horton, talked a little bit about AMD's hair technology and its use in the future.

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“We definitely believe the hair technology we developed with AMD was a foundation for the way we believe hair will be rendered in the future video game graphics. And, as pioneers of this–there's not many people to look at for reference other than films–we have been pushing that technology to find ways to make it even better.”

“The hair is now in clusters, so the way hair naturally falls is that hair wants to be next to a adjacent hairs that create shapes. Now, the hair splines can follow these guide hairs and these formerly physics-grown hairs, so it feels a little bit more natural when it moves”.

One of the key improvements in the new version of TressFX is that hair will now float properly while under water, this will also cause it to act more naturally when you come out as the hair will be heavier and need to dry off. Snow will also have an impact.

Rise of the Tomb Raider is being co-published by Microsoft, so the game will be hitting the Xbox One before other systems over the Christmas period. The game will presumably land on the PC and PS4 later on in 2016 although nothing has been officially announced yet.

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KitGuru Says: Tomb Raider was one of the best PC games to launch back in 2013 so many are looking forward to the sequel. It is good to see TressFX continue to be implemented and improved upon for future games. Unfortunately, we still don't know when to expect a PC release so it will be a while before we see the game at its full potential. 

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Nvidia cards struggling with AMD hair tech in Tomb Raider https://www.kitguru.net/components/graphic-cards/jon-martindale/nvidia-cards-struggling-with-amd-hair-tech-in-tomb-raider/ https://www.kitguru.net/components/graphic-cards/jon-martindale/nvidia-cards-struggling-with-amd-hair-tech-in-tomb-raider/#comments Thu, 07 Mar 2013 15:00:46 +0000 http://www.kitguru.net/?p=127544 We talked about AMD's new TressFX hair technology last week, showing of what it's capable of doing and debuting the fact that it would see its first outing in the new Tomb Raider game. Well now that game has hit the shelves and been installed on many a PC: and Nvidia GPU users are having …

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We talked about AMD's new TressFX hair technology last week, showing of what it's capable of doing and debuting the fact that it would see its first outing in the new Tomb Raider game. Well now that game has hit the shelves and been installed on many a PC: and Nvidia GPU users are having trouble with it.

Now it might be understandable that Nvidia cards aren't the best at rendering an AMD technology, but it seems like there was some underhanded behaviour from the game makers on this one, as Nvidia didn't receive the game code until a few days before release and therefore couldn't release an optimised driver.

TressFX
It's a shame the hair isn't working out, as the new TressFX looks great in these preview images.

“Unfortunately, Nvidia didn't receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided,” spokesperson Andrew Burnes explained on the company's official site (via Eurogamer).

“We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. Please be advised that these issues cannot be completely resolved by an Nvidia driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well.

“In the meantime, we would like to apologise to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favourite PC games.”

According to some users of Nvidia tech, the TressFX hair is causing drops by as much as 20FPS, but turning it off doesn't seem to fix the issue.

KitGuru Says: It's interesting to see AMD getting a specific game promotion inline with Nvidia's “Way it's meant to be played,” campaign. Combine that with AMD tech being used in the next-generation consoles and it looks like the chip developer is making real strides against its GPU rival.

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AMD shows off new hair processing technique https://www.kitguru.net/gaming/jon-martindale/amd-shows-off-new-hair-processing-technique/ https://www.kitguru.net/gaming/jon-martindale/amd-shows-off-new-hair-processing-technique/#respond Wed, 27 Feb 2013 12:00:02 +0000 http://www.kitguru.net/?p=126496 Since we all saw Final Fantasy: Spirits Within and were treated to the flowing individual strands of hair found on the protagonist, it's been a long wait for the same thing in our video games (no? Just me?). Now though, AMD has helped us reach this pinnacle of follicle immersion. With the introduction of its new TressFX …

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Since we all saw Final Fantasy: Spirits Within and were treated to the flowing individual strands of hair found on the protagonist, it's been a long wait for the same thing in our video games (no? Just me?). Now though, AMD has helped us reach this pinnacle of follicle immersion. With the introduction of its new TressFX Hair tech, there will now be individual strands, unique physics properties and collision detection.

All this might seem a bit trivial, but in a gaming world of ever advancing aesthetics, these tweaks can make all the difference. No longer will we have to watch our main character run around, pony tale bobbing up and down in a distinct block and occasionally dipping into their upper back during a frenetic fight scene.

TressFX – with its catchy, Render. Rinse. Repeat. slogan – was announced on the AMD blog, with screens from the new Tomb Raider game that showcase the new tech.

TressFXTress2

“Since the dawn of the 3D era, characters in your favorite games have largely featured totally unrealistic hair: blocky and jagged, often without animation that matches your character’s movements. Many games have attempted to disguise the problem with short haircuts, updos, or even unremovable helmets. But why?” Reads the introduction.

“Simply: realistic hair is one of the most complex and challenging materials to accurately reproduce in real-time.”

Explaining how to deal with this problem however,takes a bit more text: “DirectCompute is additionally utilized to perform the real-time physics simulations for TressFX Hair. This physics system treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind and movement of the head to move and curl Lara’s hair in a realistic fashion. Further, collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara’s head, clothing and body. Finally, hair styles are simulated by gradually pulling the strands back towards their original shape after they have moved in response to an external force.”

KitGuru Says: So now we can look forward to good looking hair in upcoming games – though perhaps not those that feature the “Way It's Meant to be Played,” Nvidia logo. What's the bet that the next Mass Effect game has a certain other type of body hair perfectly rendered?

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