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Diablo 4 surpassed 10 million players in June

Back in June following Diablo 4's launch, Blizzard announced that it was the company's fastest selling game ever, without sharing specific sales numbers. Now six weeks on from launch, we know that the game brought in over 10 million players during its first month. 

Diablo 4 first launched on the 5th of June, although Ultimate Edition buyers got access five days earlier. According to Activision's latest earnings report, Diablo 4 brought in over 10 million players in June and drove Blizzard to its first quarter with $1 billion in net bookings. Of course, other franchises like WoW and Hearthstone will have contributed to that overall number, but Diablo 4 was the main driver that tipped it over the edge.

Between early access and launch day, players had accrued a total of 93 million gameplay hours in the game. By the end of June, that number rose to 700 million hours worth of game time.

While there was plenty of positivity around Diablo 4 in June, this month has been a different story. Diablo 4's first season is coming up and not only will players have to grind through most of their Renown unlocks again, players have also been hit by massive nerfs in the pre-season patch. Rather than making weaker builds more effective, Blizzard instead chose to nerf absolutely everything, making all classes squishier in endgame content. You can read up more on that, HERE.

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KitGuru Says: Diablo 4 had a great first month but based on the community's reaction to the pre-season patch, I wouldn't be surprised if we saw some drop-off until Blizzard can fix some of the Quality of Live and build diversity issues in the game. 

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