Home / Software & Gaming / EA hopes to release a new racing game each year after Codemasters acquisition

EA hopes to release a new racing game each year after Codemasters acquisition

While Take-Two was initially cleared to acquire Codemasters in late 2020, EA ultimately outbid the publisher. Now, with the racing game studio under its belt, EA hopes to be able to have a new racing game out annually. 

During EA's quarterly earnings call this week, CEO Andrew Wilson explained that part of the motivation behind acquiring Codemasters was to increase the publisher's output in the racing genre, calling it “one of the few truly global sports”. EA Sports titles tend to bring in the most money for EA, although it has faltered in racing games lately with Need for Speed garnering less and less interest each year.

With Codemasters under EA's umbrella, EA now has access to several new racing IP, including Dirt, Dirt Rally, GRID and Project Cars. With this boost, EA hopes to be able to churn out a racing game every year moving forward, just as it does with other sports franchises.

EA announced that it would be acquiring Codemasters earlier this year, after swooping in and outdoing Take-Two with a $1.2 billion offer.

KitGuru Says: Do you think EA's annual racing game plan will pay off? At the very least, it'll be nice to see Need for Speed take a break for a while so EA can focus on its other racing IP. 

Become a Patron!

Check Also

Larian launches Divnity: Original Sin 2 Definitive Edition for Switch 2 and current-gen consoles

Following weeks of speculation centered around a mysterious statue discovered in the desert, Larian Studios finally clarified at The Game Awards what that was all about. As suspected, the teaser campaign was a prelude to the official reveal of Divinity, the studio's first major project following Baldur's Gate 3. While the reveal was limited to a cinematic trailer, it confirms that the developer is returning to its proprietary IP.