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Marvel’s Wolverine is launching to disappointing reviews

Reviews for Marvel’s Wolverine have gone live, and early impressions suggest the long wait hasn’t quite paid off. While the game delivers strong combat and polished cinematics, critics say the overall experience is held back by highly linear design, repetitive encounters and a UI that refuses to let players get lost.

Marvel’s Wolverine is currently sitting at a 77 on Metacritic and an 81 on OpenCritic. As usual, these numbers will shift as more outlets publish reviews, and there are no user scores yet with the game still a week away from release.

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Across the board, critics generally agree that Insomniac has nailed the fundamentals, combat feels weighty, animations are sharp and the cinematic presentation is strong. The problem is everything wrapped around those strengths. The game’s level design is described as narrow and unadventurous, with enemy variety failing to evolve enough to support the full runtime. Several reviewers also point to the UI as a major contributor to the game’s overly guided feel, thanks to visible scent trails, objective markers and the usual white paint and blinking lights combining to create an experience where exploration rarely matters.

The end result, based on early consensus, is a game that plays well moment‑to‑moment but doesn’t offer much freedom or discovery.

Marvel's Wolverine will officially launch on September 15th. Unlike the Spider-Man games, Wolverine is going to remain exclusive to PS5 consoles, but if sales take a hit, we may see Sony buckle on this to recoup investment.

KitGuru Says: These scores may shift as more reviews land, but typically, we see review scores going down slightly over time, rather than creeping up. User reviews and critic reviews often have very different scores though, so we'll have a clearer picture of how well Wolverine landed with the masses next week. 

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