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Adata XPG unveils the Battlecruiser II E-ATX PC case

The XPG Battlecruiser returns this year. This month, Adata is launching the XPG Battlecruister II, a new E-ATX chassis with new improvements based on customer feedback. There is also a new version of the XPG Prime Box on the way to help simplify your RGB lighting and thermal monitoring.  The …

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Nvidia GTC 2024 scheduled for March 18th

Next year's Graphics Technology Conference (GTC) will be held in the San Jose Convention Center, California. Nvidia's annual flagship GTC conference is scheduled for March 18th, 2024. While registrations have yet to open and information regarding Jensen Huang's keynote remains unknown, we now have a date to write on our …

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AMD rolls out FSR 3 and Fluid Motion Frames to compete with DLSS 3

AMD's FSR 3 upscaling technology has officially arrived. Late last week, two games were updated to showcase the feature - Forspoken and Immortals of Aveum. Both titles now have FSR 3, allowing users to jump back in and put it to the test. A key component of the FSR 3 launch is the introduction of Fluid Motion Frames, AMD's answer to Nvidia's Frame Generation tech, found in DLSS 3 supported titles. 

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Leo Says Ep.69 – Say Hello to Intel Core Ultra

KitGuru attended the recent Intel Innovation event and heard for ourselves when Intel CEO Pat Gelsinger announced the laptop chips that had been codenamed Meteor Lake would be launched as Intel Core Ultra. Also, in news that surprised none of us, we learned that 'AI is taking over'. We trust Gelsinger meant this in a good and interesting way but the thought of Skynet taking over our lives leaves something to be desired.

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Nvidia DLSS 3.5 Ray Reconstruction Analysis with Cyberpunk 2077’s 2.0 update!

Today marks the launch of the hotly anticipated Cyberpunk 2077 2.0 update. That's all well and good, but we have a slightly different reason to be taking a look at the game today, as Nvidia's new DLSS 3.5 technology has also arrived with this latest update. Today we put the new feature through its paces with a whole heap of image quality comparisons, to find out exactly what difference DLSS 3.5 really makes, and how it affects performance...

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