Metro:Last Light takes place one year after the events of Metro 2033, proceeding from the canonical ending from the novel, ending where Artyom chose to call down the missile strike on the Dark Ones. A hidden ‘Karma' system based on the players actions during the game, such as shooting surrendering enemies or killing non-hostile mutants (negative karma), or listening to NPC conversations or donating to beggars in stations (positive karma), is present throughout the game, but it's results are not revealed until the last level.
We configured the engine to use the settings above – 1280×720 with high image quality.
This game runs very well on the latest Nvidia hardware. The GTX650ti comes out on top, followed by the GTX650. The Sapphire HD7730 solutions are both playable, however the GDDR3 version of the card suffers dramatically, highlighting the memory bandwidth performance differences (GDDR5 – 72.0 GB/s and GDDR3 – 28.8 GB/s).
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