Home / Software & Gaming / PS1’s Pac-Man World is getting a remake this year

PS1’s Pac-Man World is getting a remake this year

If you've been longing for a new Pac-Man game, you'll be pleased to know that Bandai Namco will be remaking PS1's Pac-Man World for PC and consoles. Pac-Man World Re-Pac will modernise the classic game with improved visuals and intuitive gameplay. 

The developer states the remake will be a “modernised classic”, featuring updated visuals and offering the same intuitive gameplay as the original game. The upcoming title will include a campaign, but if you're looking for a more traditional Pac-Man experience, then there is also a Maze Mode, featuring a bunch of 3D mazes. You'll need to finish the campaign to unlock the original Pac-Man though, so you may want to invest at least some time into the main story.

Pac-Man World strays away from the well-known arcade formula that made Pac-Man famous across the globe. Instead, it's more like Super Mario 64, where you play as our yellow friend in a 3D environment. In Pac-Man World Re-Pac, Pac-Man's friends were kidnapped by the infamous ghosts, and only Pac-Man can save them. You'll have to go through six different worlds to get to Ghost Island, where your friends are imprisoned.

Bandai Namco will release Pac-Man World Re-Pac on August 26th for PC, PlayStation 4/5, Xbox Series X|S, Xbox One, and Nintendo Switch. Besides the standard edition, there will also be a Chrome Noir Chogokin bundle, which includes the base game, a limited edition Pac-Man Chogokin Chrome Noir figure, and the in-game Chogokin Chrome Noir skin.

Discuss on our Facebook page, HERE.

KitGuru says: Have you ever played Pac-Man World? Will you try the remake?

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.