Home / Tech News / Featured Tech News / Dragon Ball Z Budokai Tenkaichi 4 announced after 16 year hiatus

Dragon Ball Z Budokai Tenkaichi 4 announced after 16 year hiatus

If you grew up watching Dragon Ball Z in the late 90s and early 2000s, then chances are you have also played the Budokai Tenkaichi games. This series has been dormant for a long time but the time has finally come for a grand return. 

Over the weekend, Toei Animation and Bandai Namco announced that a new Dragon Ball Z Budokai Tenkaichi game is in the works, the first mainline entry in the series since 2007's Budokai Tenkaichi 3. While this new game is not officially titled Budokai Tenkaichi 4, this is the name most fans are using to refer to the project.

The trailer doesn't give away much, but it does confirm that this new game will take us into Dragon Ball Super territory. The previous games only covered Dragon Ball Z, and a couple of them included some GT-related content. In the trailer, we see Goku activating his Super Saiyan God mode, confirming that more recent story content will be included in this new game.

For years, the Budokai Tenkaichi series dominated Dragon Ball Z video games but we haven't seen a new entry since 2011's Ultimate Tenkaichi and one could argue that the last true game in the series was 2007's Budokai Tenkaichi 3, as Ultimate Tenkaichi was developed and shipped in Japan as part of the Raging Blast series. The name was changed in the West for marketing purposes.

The Budokai Tenkaichi games were best known for offering a lengthy story campaign that covered all the major events from the Dragon Ball Z anime and added extra content from the original Dragon Ball, the DBZ movies, Dragon Ball GT and other spin-offs. These games were also well-known for their massive character rosters.

There is no release date yet but the game is said to be in early development.

Discuss on our Facebook page, HERE.

KitGuru Says: Did many of you play the Budokai Tenkaichi games back in the day? Will you be returning for Budokai Tenkaichi 4? 

Become a Patron!

Check Also

Microsoft DirectSR super resolution API will enable devs to easily implement DLSS, FSR, XeSS and other features

Currently, developers have to implement DLSS, FSR and XeSS separately, a situation that can sometimes lead to one of the three major GPU upscalers being left out of a game. Soon, Microsoft will simplify the process with DirectSR, allowing developers to easily enable multiple upscaling technologies from multiple vendors for broader support.