2025 ended up being an absolutely huge year for Obsidian Entertainment. The studio has shipped more games than any other first-party Xbox studio, with three arriving last year alone, including Avowed, Grounded 2 and The Outer Worlds 2. Unfortunately, two of these games did ‘fall below expectations' and while Obsidian already has plans for future Avowed titles, the same can't be said for its Sci-Fi series.
In a massive article posted by Bloomberg's Jason Schreier this week, we get a breakdown of Obsidian's view of its big year, as well as what to expect in the future. While Obsidian did succeed in shipping three titles through last year, it turns out that both Avowed and The Outer Worlds 2 suffered from ‘inflated' production costs due to their lengthy 6-year development timelines. This unfortunately meant that sales expectations were also higher, but neither game managed to meet those targets.
Of course, there is still time for that to change. The Outer Worlds 2 has only been out for a few months and still has expansions on the way. Avowed on the other hand has remained an Xbox console exclusive since launch. Avowed's PS5 release this month should bring a sales boost along with it.
In the article, Obsidian leaders like CEO, Feargus Urquhart described some ways that both of its major 2025 titles could have been improved. The Outer Worlds 2 could have used stronger companions, while Avowed could have improved player agency by allowing them to steal and potentially draw the ire of town and city guards, a staple in many fantasy RPGs.
Moving forward, there are plans to continue making games in the Avowed and Pillars of Eternity universe. However, there are currently no plans for an Outer Worlds 3. That could change after the second game's DLCs have all wrapped up but for now, it sounds like Obsidian's Sci-Fi series may be put on ice.
KitGuru Says: I really enjoyed both Avowed and The Outer Worlds 2, but I was definitely let down by the latest Outer Worlds in a few ways. The companions weren't as memorable as the original game and ultimately, I think the game lacked playstyle variety, with very few options to speech check your way through situations throughout the story and somewhat limited stealth opportunities.
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