Home / Software & Gaming / Super Mario Run lands on Android this week

Super Mario Run lands on Android this week

Back in December, Nintendo topped the iOS charts with the launch of Super Mario Run, the company's first proper mobile game based on its most famous franchise. At the time, Super Mario Run was exclusive to iOS but that will be changing soon, with Android users able to get their hands on the game in just a few days time.

That three-month gap is quite large but with Super Mario Run still doing well on iOS, it should still see a high level of success when it hits Android. The game will be launching on Android on the 23rd of March but you can already register interest at the Google Play Store listing

Super Mario Run is free to download initially but after clearing the first three stages, you will need to cough up $9.99/£7.99 for access to the rest of the game, which is continuously updated with new events and trials to complete, though all based on the same levels that the game launched with.

Over 40 million people have downloaded the game on iOS already, though we don't know how many of those people went on to buy the full version. Super Mario Run is a familiar title, though you don't get to control Mario's movement directly, instead he will run at a preset speed and your job is to time jumps correctly to get through the levels and beat coin challenges.

KitGuru Says: Super Mario Run is a fun little game though due to its always online DRM, I rarely get the chance to play it while travelling. Are any of you planning on trying out Super Mario Run when it hits Android this week?

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.