Home / Tech News / Featured Tech News / You might want to skip the Batman Arkham Trilogy on Switch

You might want to skip the Batman Arkham Trilogy on Switch

While the Nintendo Switch was getting more up-to-date third-party game releases for a time, in recent years that has slowed down to remasters and re-releases of older titles. The Batman Arkham Trilogy is the latest to land on Switch but unfortunately, the release is a mixed bag riddled with performance issues. 

If you are looking to take your Batman: Arkham adventure on the go with you, then the Nintendo Switch version is a natural choice. However, unlike impressive releases like DOOM and The Witcher 3, the Batman Arkham games, particularly Arkham Knight, are riddled with performance issues that hamper the overall experience.

The console tech geniuses at Digital Foundry have analysed the Batman Arkham games on Switch, finding troubling issues throughout. Following the collection's release last week, DF has had time to analyse performance, finding that the game frequently drops down to 20 to 25 frames per second while exploring, and beyond that, there are frame pacing issues too. These intermittent spikes in frame delivery can cause further issues for video games. Frame times are tied directly to control responsiveness, so in a high-octane action game like the Batman Arkham trilogy, having smooth frame times is particularly imperative.

While the original games, Arkham Asylum and Arkham CIty are more playable, performance issues become much more apparent in Arkham Knight. If you were hoping to play through all three games on the Nintendo Switch, it might be worth waiting for some patches to address performance issues.

Discuss on our Facebook page, HERE.

KitGuru Says: While Arkham Asylum and Arkham City should run at more acceptable levels, we already know from past experience that Arkham Knight can present issues. The original PC release of the game was a disaster too. Hopefully after some patches, all three games will be in a more playable state. 

Become a Patron!

Check Also

Marathon has reportedly sold 1.2M copies so far, with most being on PC

Due to delays and internal reboots, Marathon ended up being in development for much longer than initially planned. With a six year timeline, the cost of producing the game rose exponentially for Bungie, with estimates putting the final number in the $250M to $300M range. Despite positive reviews from those that have given the game a chance, Marathon has reportedly only shifted an estimated 1.2M copies so far, with the vast majority of that coming from the PC market.