Home / Software & Gaming / Console / Spider-Man 2’s NG+ update brings new suits, styles and more

Spider-Man 2’s NG+ update brings new suits, styles and more

Late last year, following the release of Marvel's Spider-Man 2, Insomniac Games announced that the title would be getting a rather significant update in 2024 – bringing with it a NewGame+ mode, additional accessibility options and more. Set to arrive on the 7th of March, we now have a complete breakdown of what to expect.

Detailing the upcoming update via the PlayStation Blog, James Stevenson – the Community Director at Insomniac Games – said:

“Marvel’s Spider-Man 2 version 1.002 will bring New Game+ to the game. We know many of you have been eager to replay the game on a harder difficulty, with all your suits and abilities carrying over. Or perhaps you want to just replay a favourite mission or two – you can do that, too! And there’s more to unlock – with Ultimate Levels, Golden Gadget styles, and more!”

Equally as exciting, the update will include extra customisation options for Peter’s black suit – including different symbiote ability colours.

Speaking of suits, the update also adds a couple extra based on Marvel’s Hellfire Gala series. Interestingly, two more outfits are being added, but in collaboration with the charity ‘Gameheads'.

These flashy suits will be part of the Fly N’ Fresh pack, which will be available to buy until the 5th of April for $4.99, with 100% of the proceeds going to the charity (up to $1 million). The suits will also be given to all for free eventually, so don’t worry if you miss out.

Last but certainly not least, the update brings with it a ton of added accessibility options, including Audio Descriptions; a screen reader; cinematic captions; high contrast outlines and more. The full list of changes and additions can be found HERE.

KitGuru says: Are you excited for the update? What do you think of the new suits? Let us know down below.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.