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Warframe boss explains why other live-services fail

While the adoption of live service as a model for gaming only began to gain heavy traction a few years ago, there have for over a decade been plenty of examples of fruitful live-service experiences. One such success story is Digital Extremes’ Warframe. More than 11 years on from the game’s initial release, the studio’s CEO has revealed why so many live-service attempts fail.

In an interview conducted by VGC, Steve Sinclair – the CEO of Digital Extremes – claimed: “They [publishers] think the release is make or break, and it’s not. They have a financial way to be persistent, and they never do it. It comes out, doesn’t work and they throw it away.”

Sinclair continued, “Isn’t that a shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community, and because the operating costs are high, you get terrified when you see the numbers drop and you leave. We’ve seen this with amazing releases that I  think have massive potential, and I think they eject too soon.”

As mentioned, Warframe has been operating for over 11 years and in that time has successfully maintained and even gained a massive audience – so much so that they have been able to host an annual fan convention for Warframe ever since 2016.

With 2024 already seeing many seemingly-failed live-service titles release and bomb, it would be interesting to see which of them will wind up receiving the support they need to succeed.

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KitGuru says: Do you agree with the statement? What’s been your favourite live-service game this year so far? What about your least favourite? Let us know down below.

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