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Slime Rancher 2 devs celebrate successful launch with no crunch

Slime Rancher 2 is the sequel to the cult-hit farming simulator which sees you grow and take care of different types of Slimes. Following the success of the first game, a sequel was announced. Having launched just last week, the studio has revealed that the game is already a success, selling 300k copies.

Making the announcement on Twitter, the director for both Slime Rancher games – Nick Popovich – said “Wow! In just a few days Slime Rancher 2 has sold more than 300k copies, and reached #1 on Steam, w/a 95% positive score across over 6k reviews!”

Popovich continued, “Most importantly, this was all achieved with ZERO crunch, while offering top tier benefits and unlimited PTO to our team. Thank you!”

Crunch has become a major issue across the video games industry, no matter whether you are working in an indie studio or as part of a AAA team. As such, it is encouraging to see devs such as those at Monomi Park putting emphasis on the fact that no crunch was involved – and with 300,000 copies sold in less than a week, it’s clear that crunch was not needed.

KitGuru says: Did you pick up Slime Rancher 2? What did you think of the first game? Should more devs advertise when they aren’t crunching? Let us know down below.

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