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AMD RDNA 3 and RDNA 4 graphics cards gain Advanced Shader Delivery support

Microsoft has expanded its Advanced Shader Delivery public preview to desktop and laptop PCs equipped with AMD RDNA 3, RDNA 3.5, and RDNA 4 graphics architectures. Initially introduced last year as an optimisation feature exclusive to Xbox ROG Ally and Ally X handhelds, the technology bypasses local shader compilation by matching and downloading precompiled shaders directly from a cloud-based registry at launch time.

The primary objective of the framework is to address first-launch wait times and in-game micro-stutters, two common pain points caused by on-device shader compilation following fresh game installations or GPU driver updates. By decoupling the shader compilation loop from local hardware routines, the system delivers tailored assets aligned specifically with the user's exact game version, operating system configuration, and graphics card family.

Playground Games' recently launched racing title, Forza Horizon 6, serves as the primary showcase for the expanded PC preview, with tests showing a 95% reduction in initial startup times with Advanced Shader Delivery enabled.

To use the feature during the current validation phase, users must meet multiple system and platform requirements. The target system must be running Windows 11 version 24H2 or higher with AMD Adrenalin graphics driver 26.5.2 or newer installed. Furthermore, because Microsoft manages the Precompiled Shader Database through its own deployment network, the feature is available only to titles downloaded via the official Xbox PC app or the Microsoft Store. Participants are also required to enroll in the Xbox Insider program to toggle the feature under the PC Gaming Preview menu tier.

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KitGuru says: While Microsoft's Advanced Shader Delivery only works with AMD RDNA 3 and 4 GPUs, Intel (Precompiled Shader Distribution) and Nvidia (Auto Shader Compilation) also have similar solutions within their respective software suites. Microsoft has stated it is working to unify these manufacturer-specific channels into the DirectX 12 Agility SDK, which should happen later this year.

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