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XFX HD6850 CrossFireX review

The makers of Metro 2033 – 4A Games was founded by people who split off from GSC Game World a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl, in particular Oles’ Shiskovtsov and Aleksandr Maksimchuk, the programmers who worked on the development of X-Ray engine used in the S.T.A.L.K.E.R. series. The game utilizes multi-platform 4A Engine, running on Xbox 360, PlayStation 3, and Microsoft Windows. There is some contention regarding whether the engine is based on the pre-release X-Ray engine (as claimed by Sergiy Grygorovych, the founder of GSC Game World, as well as users who have seen the 4A Engine SDK screenshots, citing visual similarities, shared resources, and technical evaluation of the pre-release 4A Engine demo conducted at the request of GSC Game World), or whether the engine is an original development (as claimed by 4A Games and Oles’ Shiskovtsov in particular, who claims it would have been impractical to retrofit the X-ray engine with console support). 4A Engine features Nvidia PhysX support, enhanced AI, and a console SDK for Xbox 360. The PC version includes exclusive features such as DirectX 11 support and has been described as “a love letter to PC gamers” because of the developers’ choice to “make the PC version [especially] phenomenal”.

We tested at 1920×1080 with settings on default ‘normal’

Metro 2033 is a taxing engine which demands high performance levels to run effectively at our choosen settings. The XFX HD6850 in Crossfire delivers around 63 fps, 2 fps less than the eVGA GTX460 FTW, which works out at £25 per lost frame if we factor in market prices today. The reference clocked GTX460 SLi falls 4 frames behind the XFX HD5850 cards.

The single XFX HD5850 card delivers similar performance to the MSI GTX460 Talon edition at 810 core, which is remarkable.

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