Microsoft has made it quite clear that it’s taking a pickaxe to the used game industry and it’s mining a chunk of change from it before dismembering it over the next few years. At least that’s the plan, but not everyone is keen to let the software giant have all the fun: Take Two now wants a taste.
“There’s no question that if Microsoft has figured out a way to tax used games, then we should get paid, too. It’s hard to imagine why they should and we shouldn’t,” current CEO at Take Two, Strauss Zelnick said, while speaking with Gamespot.
However, as to not seem quite the money grabber Microsoft is making itself out to be, Zelnick did say that it wasn’t trying to punish consumers, but reward them: “Our view about used games has been, as opposed to whining or figuring out ways to punish the consumer for buying used games, we’ve figured out we better delight the consumer,” Zelnick said.”Let’s push up our quality, which you’ve seen in our Metacritic scores, and then let’s make sure to give people DLC, often free, three or four weeks out; which is the time you’re at risk for them trading in their game,” he added. “If you can keep the game in consumer’s hands for 8 weeks, you almost don’t care anymore about used game sales because it’s the first 8 weeks that really nail you.”
While it’s not known for sure how the next-generation of consoles will handle used games, its expected that they will play them, but only for a limited time or with limited functionality. Once a certain time has passed, or if gamers want to use the advanced features, it’s thought that they’ll have to pay a price close to the full list one.
KitGuru Says: This was bound to happen. Microsoft has much less of a case for making money from a game it licensed than the developers that actually made it do. If it turns out to be doable, Take Two definitely won’t be the only one that wants to get involved.