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Redfall designer confirms game won’t have persistent progress for co-op players

Following on from the Xbox and Bethesda Showcase a few days ago, developers have been taking on interviews and revealing a few new details about upcoming games. This includes Arkane's Redfall, a co-op game that will have one major downside – progress isn't persistent for all players. 

Speaking with IGN in an interview this week, Redfall designer, Harvey Smith, revealed that campaign progress will only be persistent for the host of a co-op game. That means any players joining a host's campaign won't make any story progress on their own saves, so you'll have to replay missions in solo mode if you aren't the host. While you won't make story progress for your character while joining another player, your character level, skills and weapons will apparently carry over, which could ruin the balance of early missions in the game on your solo playthrough.

Smith claims that while the team initially intended to give every player in a session a ‘credit' for completing a mission, they found that for the flow of the game, players would be better off having to replay missions in solo mode to better keep up with the story.

Other co-op games have done this in the past, including Wolfenstein Youngblood and Dying Light. A number of fans have already commented negative reactions to this news, with many hoping there is still time to reverse this decision.

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KitGuru Says: Typically I'll pick up a game like this to exclusively play in co-op, but having to replay story missions kind of takes the point out of it for me. Unfortunately, it may well be too late in the development cycle to make any major changes to this now. 

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