Home / Tech News / Featured Tech News / Kojima acquires Death Stranding IP, releases game on Xbox

Kojima acquires Death Stranding IP, releases game on Xbox

When Hideo Kojima first left Konami and formed his own studio, he quickly signed a deal with Sony to publish their first game, Death Stranding. This title has gone on to become a huge global success. Now, Kojima Productions has bought out the rights to the game, and as a result, it is heading to new platforms for the first time. 

Now with full ownership of the Death Stranding IP, Kojima Productions is looking to bring the game to more people. As of today, Death Stranding is no longer a PlayStation console exclusive and is now available to buy and play on Xbox Series X/S consoles. The game is also available through Amazon's cloud gaming service, Luna.

It is unclear exactly what this means for Death Stranding 2, which was announced during a PlayStation showcase last year. The game, titled Death Stranding 2: On the Beach, has only been announced for release on PS5 and is expected to arrive in 2025. However, with Kojima Productions obtaining the IP rights and moving towards multi-platform development, it is possible that the sequel will also land on Xbox and PC alongside PS5.

Like the PC version of Death Stranding, the new Xbox version is being published by 505 Games.

KitGuru Says: I'm sure Death Stranding will be great on Xbox but a lot of that game's magic was unlocked on PS5 thanks to the DualSense controller, which adds that extra tactile depth to the gameplay. 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.