Home / Tech News / Featured Tech News / CES 2026: Razer goes all-in on AI with Project Ava and Snapdragon-powered wearables

CES 2026: Razer goes all-in on AI with Project Ava and Snapdragon-powered wearables

Razer is using its CES 2026 campaign to showcase its “AI Gaming Ecosystem”, moving beyond traditional peripherals and into autonomous digital companions and enterprise‑grade AI workstations. The lineup is headlined by Project Ava, a physical evolution of Razer’s earlier AI coaching software, and Project Motoko, an AI‑integrated headset positioned as an alternative to smart glasses for the AI‑driven generation.

Starting with Project Ava, this cylindrical desktop device houses a 5.5‑inch animated avatar inside a transparent shell. Evolving from an abstract esports coach into a full “digital partner”, Ava uses a top‑mounted camera and PC Vision Mode to monitor gameplay or productivity in real time. Whether offering weapon loadout recommendations in shooters or managing your calendar while you work, Ava is designed as a persona‑driven assistant that sits beside your monitor rather than appearing as an on‑screen overlay. Razer has already opened reservations in the US, featuring the default character “Kira”, with support for custom avatars planned for the future.

For users on the move, Project Motoko introduces an AI‑powered wireless headset built on Qualcomm Snapdragon silicon. Unlike current smart glasses, Motoko relies on high‑fidelity audio feedback and dual first‑person cameras to deliver visual and environmental awareness. It supports translation, object recognition, and real‑time guidance, all while offering up to 40 hours of battery life. Razer is keeping the platform engine‑agnostic, enabling it to run local or cloud‑based models from OpenAI, Google, or even Tenstorrent’s mobile accelerators.

Razer is also making a pivot into the enterprise and research sectors with a dedicated suite of AI development tools:

  • Razer Forge AI Dev Workstation: A localised powerhouse built for training Large Language Models (LLMs) and running complex simulations. It supports multiple professional GPUs (including the Nvidia RTX Pro 6000 Blackwell series) and workstation-class CPUs from the AMD Threadripper Pro or Intel Xeon W lines.
  • Razer AIKit: An open-source, local-first workflow tool available on GitHub. It allows researchers to fine-tune models on local hardware with cloud-comparable performance, featuring automatic GPU discovery and cluster formation.
  • Tenstorrent Partnership: In collaboration with Jim Keller's Tenstorrent, Razer is launching a compact AI accelerator that connects via Thunderbolt 5. Using “Wormhole” technology, these modular units can be daisy-chained to provide desktop-class generative AI performance to laptops and handheld PCs.

Razer’s gaming chair lineup has also been refreshed with the Razer Iskur V2 NewGen. While maintaining the price point of its predecessor, the NewGen model introduces Razer’s Gen‑2 EPU Leather with “CoolTouch” technology and a more breathable dual‑density foam cushion. For those seeking something beyond a standard office chair, Project Madison is a concept seat that integrates Sensa HD Haptics directly into the frame, vibrating in sync with game events or THX Spatial Audio for a multisensory experience.

Lastly, the new Razer Wolverine V3 Bluetooth arrives as the “world’s fastest” wireless controller optimised for cloud gaming. Developed in partnership with LG, it features ultra‑low‑latency Bluetooth and integrated TV controls, allowing users to navigate LG’s gaming portals and cloud services without a separate remote.

Discuss on our Facebook page, HERE.

KitGuru says: With this announcement, it's safe to say that Razer is no longer just a gaming brand. It's positioning itself as a hardware provider for the AI era. While Project Ava is probably the most interesting product for its core audience, the Forge workstation and the Tenstorrent accelerator suggest Razer is serious about capturing the professional AI market as well.

Become a Patron!

Check Also

Call of Duty COD

KitGuru Games: Predicting the Next Half a Decade of Call of Duty Releases

Benjamin Franklin (1706-1790) famously once said: “The three absolutes in life are death, taxes and a new Call of Duty coming out every single year”. Sure enough, the US founding father has yet to be proven wrong, with Activision and a dozen studios having ensured that come the tail-end of any given year, there will be a new COD ready to release. And so, what can we expect from the franchise later this year? What about 2027, 2028 or even 2030? By looking back at the past two decades of Call of Duty games, their trends, progression and regression, I believe I can predict the next 5 years worth of annual COD entries.