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Marvel Tokon Fighting Souls patch addresses PC performance issues

Marvel Tokon Fighting Souls does a lot of things right, but the PC version of the game had plenty of fans concerned during the beta. Unfortunately, those concerns were founded, as the launch day version of the game still had poor performance. Now, Arc System Works is looking to address those complaints through patches. 

When I played Marvel Tokon Fighting Souls during its beta test, I was quite surprised to find myself struggling to hit 60FPS with an RTX 4080 at high graphics settings. Unfortunately, the launch day version of the game didn't fare much better, leading to a wave of negative user reviews on Steam, many of which cited performance issues as the main reason for their negative review.

Now, the first PC performance patch is rolling out to all owners of the game. Crucially, this update aims to reduce the game's CPU usage, and fixes an audio-related bug that was causing sudden frame drops. Essentially, the game was constantly checking for available audio inputs in the background, causing further performance issues mid-match.

The patch also makes changes to auto-detected graphics settings, so players should have more appropriate settings for their hardware selected by default on first-boot, and players will also now have an extra shader compile option, which should help to smooth out in-game performance, just as long as you let the shader process complete itself before jumping into a match.

There will likely be more performance updates in the weeks ahead but in the meantime, these initial fixes should help turn those negative Steam reviews around.

KitGuru Says: Have you played Marvel Tokon Fighting Souls since launch? Has it been running well for you on PC? 

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