On the last page we tested Max Payne 3 while running in Direct X 10.1. We have been unable to get this game playable across three screens in Direct X 11 with high image quality settings enabled.
We set anti aliasing to 2x and Tessellation to High. At these settings, the game demanded 1813MB of memory.
Slightly overkill for a gaming system, but good results nonetheless, averaging 47 frames per second.