Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay. Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable.
In bullet-time it is possible to see every bullet strike an enemy in detail. New to the series is a “Last Stand” mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.
Max Payne 3 is a very intensive engine in Direct X 11 mode, so we set to Direct X 10.1 mode for this extremely high resolution and disabled Anti Aliasing. Our settings deteailed above demanded 1344MB of graphics memory.
The game is playable at these settings, although any higher would result in sub 30 frame rates. To fully enjoy this game at higher image quality settings @ 5760×1080 you would need two HD7870’s in Crossfire.