Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset. A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.
Efficient and well-architected framework makes Unigine highly scalable:
- Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
- Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
- Full support of 32bit and 64bit systems
- Multicore CPU support
- Little / big endian support (ready for game consoles)
- Powerful C++ API
- Comprehensive performance profiling system
- Flexible XML-based data structures
1080p is a standard resolution we use with the Heaven Benchmark on all graphics cards, this means all review results are comparible throughout previous months. We also test at 720p today.
Shaders are set to high, Tessellation to normal, anistrophy to 4 and Anti Aliasing is disabled.
Unigine is a very intensive benchmark and the HD5670 in single configuration struggles to generate smooth framerates at either resolution. In Crossfire X however the performance is significantly boosted – tessellation isn’t the HD5670’s forte however.