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XFX HD5750 XXX & eVGA GTS450 & Powercolor HD5750 LP Review

Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset. A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.

Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.

Efficient and well-architected framework makes Unigine highly scalable:

  • Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
  • Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
  • Full support of 32bit and 64bit systems
  • Multicore CPU support
  • Little / big endian support (ready for game consoles)
  • Powerful C++ API
  • Comprehensive performance profiling system
  • Flexible XML-based data structures

1080p is a standard resolution we use with the Heaven Benchmark on all graphics cards.

Shaders are set to high, Tessellation to normal, anistrophy to 4 and Anti Aliasing is disabled.

Tesselation performance is good with all Fermi based hardware and the eVGA GTS450 is around 4fps faster than the overclocked XFX HD5750 board. The Powercolor with the reference clocks is around a single fps slower than the XFX solution.

We hope in future more games will actually use Tessellation because right now it is primarily restricted to synthetic benchmarks.

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