Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay. Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable. In bullet-time it is possible to see every bullet strike an enemy in detail. New to the series is a “Last Stand” mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.
We set the Direct X 11 game engine to 4 times MSAA and 16 times anisotropic filtering. The total memory demand from the KFA2 GTX680 is 1,421MB.
In a similar fashion to Dirt Showdown, Max Payne 3 is a very demanding game, especially when configured to Direct X 11 with AA enabled. At these tough settings, the OCUK Prodigy Arctic Gaming system maintains smooth frame rates, averaging almost 60 fps.