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AlienWare X51 System Review (Core i7)

Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset. A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.

Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.

Efficient and well-architected framework makes Unigine highly scalable:

  • Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
  • Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
  • Full support of 32bit and 64bit systems
  • Multicore CPU support
  • Little / big endian support (ready for game consoles)
  • Powerful C++ API
  • Comprehensive performance profiling system
  • Flexible XML-based data structures

We use the following settings: 1920×1080 resolution. Anti Aliasing off. Anisotrophy 4, Tessellation normal. Shaders High. Stereo 3D disabled. API: Direct X 11.

The Nvidia GTX555 averaged just over 31 frames per second, which is better than we had imagined before running the test. This bodes well for the game testing later in the review.

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4 comments

  1. Thats really very sexy looking. I like it. Wonder if you can fit a better GPU in it. would the PSU handle it?

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  2. Nice photos. I was going to say I wonder why they hadn’t moved to the new 3rd generation processors, but I notice they just did. good move 🙂

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  3. Its a nice idea, but the power brick is massive. kinda ruins the point of having such a small case. no?

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