Home / Software & Gaming / Leatherface tears his way into Dead by Daylight

Leatherface tears his way into Dead by Daylight

Dead by Daylight developer Behaviour Digital Inc announced that the title was set to get more licensed characters after its introduction of Halloween’s Michael Myres last October. Much to everyone’s surprise, The Texas Chainsaw Massicre’s Leatherface has been introduced as the next killer, clashing with the already established Hillbilly.

Hillbilly has been available since the game launched and was always presumably based on Leatherface, from wielding his signature weapons of a chainsaw and hammer to his disfigured face that he opts to cover up. Instead, Leatherface takes the title of Cannibal and houses a number of different abilities.

Despite the similarities, the developers ensure that Leatherface is a unique killer, wielding a much heavier chainsaw as his primary in comparison to Hillbilly’s handheld secondary weapon. He is additionally able to wield a sledgehammer; I imagine separately to Bubba’s Chainsaw.

His Knock Out ability stops survivors from seeing dying teammates if they are out of range. The Barbecue & Chili ability reveals the aura of other survivors for three seconds after hooking one, provided they are 36 meters away or more. Franklin’s Demise gives Leatherface the ability to make survivors drop and damage items, causing a portion of its base amount of charges to be lost.

Leatherface is now playable on Steam costing £2.79, while coming to consoles at a later date.

KitGuru Says: Many are complaining that the similarities are just too much and that they would rather another licensed character. While it would have been fitting to add in Pennywise given the new IT movie, the introduction of Leatherface doesn’t prohibit other characters from making their way in the future. Will you be suiting up as Leatherface any time soon?

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.