AMD is in the middle of developing a new version of FidelityFX Super Resolution. Currently codenamed FSR Diamond, this new FSR version was designed with Microsoft's next-generation gaming console, Project Helix, in mind.
As per Jack Huynh's post (via VideoCardz), FSR Diamond is anticipated to be much more than a simple resolution scaler, incorporating AI-powered visual generation that builds upon the foundations of Radiance Caching and Ray Generation introduced in earlier architectures. By integrating these features, AMD likely aims to offer a direct competitor to Nvidia's 6x Multi-Frame Generation and Intel's XeSS 3.0, potentially enabling consoles to reach 4K at 120 FPS targets.
It's unclear whether FSR Diamond will be locked to RDNA 5 or UDNA. However, given the industry trend toward specialised hardware components, such as dedicated neural processing units, it may not be backwards compatible. For example, the current FSR Redstone suite provides Ray Regeneration and Radiance Caching for RDNA 4 hardware, but older RDNA architectures aren't natively supported.
Project Helix itself appears to be the most ambitious hardware launch in the history of the Xbox brand, with recent GDC 2026 reveals positioning it as a hybrid device meant to bridge the gap between a traditional living room console and a gaming PC. Rather than a closed ecosystem, the console is expected to run a specialised version of Windows that could potentially allow users to access third-party storefronts alongside their native Xbox library.
KitGuru says: We've seen with PSSR on the PS5 that these console-specific upscaling methods can have tremendous results. Whatever improvements come to console are also bound to make their way to PC eventually too.
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