Capcom has officially updated its Platinum Titles list as of February 2026. According to the latest figures, the company has over 100 titles on this list, showcasing an immense catalogue of financial successes that continue to grow.
According to data shared by Capcom (via Gematsu), total software sales for the period reached 34.64 million units, a significant jump from the previous year, with digital downloads accounting for 94% of all copies sold. The Resident Evil series remains the company's crown jewel, with the total franchise lifetime sales now reportedly surpassing 183 million units. The Resident Evil 4 remake led the charge during the quarter, moving another 1.1 million copies to reach a lifetime total of 12.2 million. Not far behind, Resident Evil Village climbed to 13.5 million, while Resident Evil 2 remake (16.8M) and Resident Evil 7 (16.4M) continue to prove the enduring appeal of the horror flagship. This surge could be linked to the anticipation surrounding the upcoming Resident Evil Requiem, scheduled for release on February 27th.
In the fighting game segment, Street Fighter 6 has officially moved past a major historical milestone. With 600,000 units sold in the last quarter, it has reached 6.3 million lifetime copies, effectively overtaking the lifetime sales of the original Street Fighter 2. Meanwhile, the Monster Hunter franchise hit a total of 125 million units, with Monster Hunter Wilds reaching 11 million copies. While Wilds has faced some criticism for performance issues on PC, it remains a pillar of Capcom's 2026 strategy alongside Monster Hunter Rise, which currently sits at 18.2 million units.
The full list includes 125 titles that have sold over 1 million copies. You can find all of these titles below:
- Monster Hunter: World – 22.00 million (Total with Iceborne Master Edition: 29.40M)
- Monster Hunter Rise – 18.20 million
- Resident Evil 2 (2019) – 16.80 million
- Resident Evil 7 biohazard – 16.40 million
- Monster Hunter World: Iceborne – 15.90 million
- Resident Evil Village – 13.50 million
- Resident Evil 4 (2023) – 12.20 million
- Monster Hunter Wilds – 11.00 million
- Devil May Cry 5 – 11.00 million
- Resident Evil 3 (2020) – 10.90 million
- Monster Hunter Rise: Sunbreak – 10.90 million
- Resident Evil 6 – 10.10 million
- Resident Evil 5 – 10.00 million
- Street Fighter V – 7.90 million
- Street Fighter 6 – 6.30 million
- Street Fighter II (SNES) – 6.30 million
- Monster Hunter Generations Ultimate – 5.20 million
- Resident Evil (Remaster/HD) – 5.10 million
- Resident Evil 2 (Original) – 4.96 million
- Resident Evil 0: HD Remaster – 4.90 million
- Monster Hunter Freedom 3 – 4.90 million
- Phoenix Wright: Ace Attorney Trilogy – 4.60 million
- Resident Evil 6 (PS4/XB1) – 4.30 million
- Monster Hunter Generations – 4.30 million
- Monster Hunter 4 Ultimate – 4.20 million
- Dragon's Dogma: Dark Arisen (PS3/360) – 4.20 million
- Dead Rising 3 – 4.10 million
- Monster Hunter 4 – 4.10 million
- Dragon's Dogma 2 – 4.10 million
- Street Fighter II Turbo (SNES) – 4.10 million
- Resident Evil Revelations 2 – 4.00 million
- Resident Evil 5 (PS4/XB1) – 3.90 million
- Monster Hunter Freedom Unite – 3.80 million
- Street Fighter 30th Anniversary Collection – 3.80 million
- Devil May Cry 4 Special Edition – 3.70 million
- Street Fighter IV – 3.70 million
- Resident Evil 4 (PS4/XB1) – 3.50 million
- Resident Evil 3 Nemesis (Original) – 3.50 million
- Resident Evil 4: Ultimate HD Edition (PC) – 3.30 million
- DmC Devil May Cry – 3.30 million
- Dead Rising 2 – 3.20 million
- Okami HD – 3.10 million
- Devil May Cry 4 – 3.00 million
- Devil May Cry HD Collection (PS4/XB1) – 3.00 million
- Resident Evil Revelations (Multi) – 2.90 million
- Resident Evil: Operation Raccoon City – 2.80 million
- Resident Evil (Original) – 2.75 million
- Monster Hunter 3 Ultimate (3DS) – 2.60 million
- Dragon's Dogma: Dark Arisen (PS4/XB1) – 2.60 million
- Marvel vs. Capcom: Infinite – 2.50 million
- Ultra Street Fighter IV – 2.40 million
- Monster Hunter Freedom 2 – 2.40 million
- Monster Hunter Stories 2: Wings of Ruin – 2.40 million
- Resident Evil 5: Gold Edition – 2.40 million
- Dino Crisis – 2.40 million
- Resident Evil 4 (PS2) – 2.30 million
- Ultimate Marvel vs. Capcom 3 (PS4/XB1) – 2.30 million
- Lost Planet 2 – 2.20 million
- Mega Man 11 – 2.20 million
- Marvel vs. Capcom 3: Fate of Two Worlds – 2.20 million
- Devil May Cry – 2.16 million
- Onimusha 2: Samurai's Destiny – 2.10 million
- Onimusha: Warlords – 2.02 million
- Resident Evil 4 Wii Edition – 2.00 million
- Super Street Fighter II (SNES) – 2.00 million
- Monster Hunter Tri – 1.90 million
- Super Street Fighter IV – 1.90 million
- Street Fighter X Tekken – 1.90 million
- Dead Rising (Original 360) – 1.80 million
- DuckTales: Remastered – 1.80 million
- Mega Man Legacy Collection – 1.80 million
- Lost Planet Extreme Condition – 1.70 million
- Dead Rising 4 – 1.70 million
- Devil May Cry 2 – 1.70 million
- Street Fighter II' Special Champion Edition (MD) – 1.65 million
- Ghosts'n Goblins (NES) – 1.64 million
- Dead Rising (PS4/XB1) – 1.60 million
- Mega Man X Legacy Collection – 1.60 million
- Devil May Cry 5 Special Edition – 1.60 million
- Resident Evil Revelations Collection (Switch) – 1.60 million
- Dead Rising 3 Apocalypse Edition (PC) – 1.60 million
- Resident Evil 4 (GC) – 1.60 million
- Remember Me – 1.60 million
- Onimusha 3: Demon Siege – 1.52 million
- Mega Man 2 (NES) – 1.51 million
- Strider (2014) – 1.50 million
- DmC Devil May Cry Definitive Edition – 1.50 million
- Dead Rising 2 Off The Record – 1.50 million
- Final Fight (SNES) – 1.48 million
- Resident Evil Outbreak – 1.45 million
- Dead Rising 2 Off The Record (PS4/XB1) – 1.40 million
- Resident Evil Code: Veronica X (PS2/DC) – 1.40 million
- Marvel vs. Capcom 2 (Digital PS3/360) – 1.40 million
- Resident Evil Revelations (PS4/XB1) – 1.40 million
- Bionic Commando (2009) – 1.40 million
- Resident Evil (GC Original) – 1.35 million
- Mega Man Battle Network 4 – 1.35 million
- Dragon’s Dogma (Original PS3/360) – 1.30 million
- Super Street Fighter IV 3D Edition – 1.30 million
- Monster Hunter Freedom – 1.30 million
- Dragon's Dogma: Dark Arisen (Switch) – 1.30 million
- Resident Evil 4 (Digital PS3/360) – 1.30 million
- Resident Evil: The Umbrella Chronicles – 1.30 million
- The Great Ace Attorney Chronicles – 1.30 million
- Devil May Cry 3 – 1.30 million
- Resident Evil 0 (GC Original) – 1.25 million
- Super Street Fighter IV Arcade Edition – 1.20 million
- Dino Crisis 2 – 1.20 million
- Ultimate Marvel vs. Capcom 3 (PS3/360) – 1.20 million
- Devil May Cry HD Collection (PS3/360) – 1.20 million
- Resident Evil 6 (Switch) – 1.20 million
- Mega Man X Anniversary Collection 2 – 1.20 million
- Resident Evil Director's Cut Dual Shock – 1.20 million
- Mega Man X (SNES) – 1.16 million
- Resident Evil Code: Veronica (DC) – 1.14 million
- Commando (NES) – 1.14 million
- Resident Evil Director's Cut (Original) – 1.13 million
- Marvel vs. Capcom Fighting Collection: Arcade Classics – 1.10 million
- Mega Man Legacy Collection 2 – 1.10 million
- Resident Evil 4 (Switch) – 1.10 million
- Super Ghouls'n Ghosts (SNES) – 1.09 million
- Mega Man 3 (NES) – 1.08 million
- Final Fight 2 (SNES) – 1.03 million
- Street Fighter Alpha 3 (PS) – 1.00 million
- Devil May Cry 3 Special Edition (PS2) – 1.00 million
KitGuru says: Capcom's current run is a masterclass in managing a legacy library while launching high-quality modern hits. By leveraging transmedia efforts and an aggressive “Switch 2” porting strategy for titles like Street Fighter 6, Capcom has ensured that its IPs stay relevant and profitable long after their initial launch window. With Resident Evil Requiem just weeks away, the company looks set to end its fiscal year on a high note.
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