If anyone remembers the early days of the Nintendo Wii, there were a lot of people posting images and video online of their Wiimotes buried in their TV screens, smashing mirrors and of course hitting other people. That problem is only exacerbated in VR, as you can't even see the environment around you to avoid it. That goes double for anyone moving within your virtual space.
In a short video showcasing the potential dangers of walking near someone who's playing a motion controlled VR game – in this case Hover Junkers – the wife of a gamer narrowly missed a punch to the face. Kudos on her reaction speed, but perhaps we're all going to need to designate VR play areas that non-players do not cross mid-game.
[yframe url='http://www.youtube.com/watch?v=Ck5IEG0pP40′]In the video it's clear that the gamer in question has cleared plenty of space to play in (also note that he didn't have to cover that mirror) but it's always worth bearing in mind that you need to consider the extension of your arms when creating a VR play space. If you don't do that, there's a real risk someone is going to catch a controller to the face.
KitGuru Says: Are any of you planning a VR gaming space in your living room or office? I think if I shove some tables around I'll be able to make a little play space.