Home / Professional / Development / Star Citizen ships will give you gunner seats

Star Citizen ships will give you gunner seats

That title might sound like an odd part to highlight of the ten minute video of Star Citizen's live stream below, but it's my favourite detail of the whole thing. Why? Because it means when you're under attack, you'll need to physically get out of your co-pilot seat and move to the gunnery position. That's badass.

The reason this is possible with the ship in the video, is because it's a pretty big one, known as the Constellation. It's nothing like the giant in the background, but there's space for you and your pals to run around in – and there's things to look at and use while you do said running too. Not only are there functional turret chairs, which slide up and down a vertical shaft when deployed, but there's a working airlock system for entering the ship as well.

[yframe url='http://www.youtube.com/watch?v=76UF2gnLKho']

Other dynamic parts of the ship design include flaps and engine thrusters that will move to position when required and make the ship look almost organic compared to the comparably static offerings in other space sims.

Take much of what you see however, with a pinch of salt, as the ship hasn't been lit properly yet, the animations are all standardised to get them working in time for the video. Lead designer, Chris Roberts, also pointed out that none of his movements will be in the game either, as for the purpose of the video, he was using the editor's flying camera.

KitGuru Says: As PCGamesN points out, the chairs even swivel on this thing. It's completely unnecessary in a conventional sense, but it looks great. This is going to be a game worth keeping an eye on. 

Become a Patron!

Check Also

Microsoft DirectSR super resolution API will enable devs to easily implement DLSS, FSR, XeSS and other features

Currently, developers have to implement DLSS, FSR and XeSS separately, a situation that can sometimes lead to one of the three major GPU upscalers being left out of a game. Soon, Microsoft will simplify the process with DirectSR, allowing developers to easily enable multiple upscaling technologies from multiple vendors for broader support.